index
:
sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
Gitolite user
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Makefile.am
Commit message (
Expand
)
Author
Age
Files
Lines
*
build: Change the order in which some modules are compiled.
David Thompson
2016-02-15
1
-4
/
+4
*
Use a single foreign object guardian.
David Thompson
2016-02-15
1
-0
/
+1
*
Remove dead modules.
David Thompson
2016-02-11
1
-2
/
+0
*
Remove GSL dependency.
David Thompson
2016-02-11
1
-1
/
+0
*
Rename (sly record) to (sly records).
David Thompson
2016-01-12
1
-1
/
+1
*
render: Add sprite batch.
David Thompson
2016-01-01
1
-0
/
+1
*
Upgrade to SDL2!
David Thompson
2015-12-22
1
-2
/
+0
*
build: Fix where compiled Guile modules get installed.
David Thompson
2015-11-12
1
-1
/
+1
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-0
/
+1
*
Add new record type syntax.
David Thompson
2015-09-21
1
-0
/
+1
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
1
-2
/
+2
*
Add composite (sly) module.
David Thompson
2015-06-14
1
-1
/
+2
*
Clean up build system.
David Thompson
2015-06-10
1
-7
/
+6
*
render: Add <scene> record type.
David Thompson
2015-06-06
1
-0
/
+1
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
1
-1
/
+0
*
render: Add tile-map module.
David Thompson
2015-01-19
1
-0
/
+1
*
math: Reimplement tween module formerly known as transition.
David Thompson
2014-11-30
1
-1
/
+1
*
render: Rename vertex-array to mesh.
David Thompson
2014-11-29
1
-1
/
+0
*
render: Delete renderer module.
David Thompson
2014-11-29
1
-1
/
+0
*
render: Delete scene module.
David Thompson
2014-11-29
1
-1
/
+0
*
render: Add group and model modules.
David Thompson
2014-11-29
1
-0
/
+2
*
Delete obsolete animation module.
David Thompson
2014-11-08
1
-1
/
+0
*
render: Move font module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move joystick module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move mouse module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move keyboard module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move rect module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move quaternion module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move scene module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move tileset module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move shape module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move mesh module to sly/render directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move shader module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
render: Move texture module to sly/render directory.
David Thompson
2014-11-07
1
-1
/
+1
*
Rename (sly helpers) module to (sly utils).
David Thompson
2014-11-07
1
-1
/
+1
*
render: Add rendering context record type.
David Thompson
2014-11-07
1
-0
/
+1
*
wrappers: Add GSL wrapper.
David Thompson
2014-11-07
1
-0
/
+1
*
render: Add framebuffer module.
David Thompson
2014-10-28
1
-0
/
+1
*
camera: Rewrite module.
David Thompson
2014-10-26
1
-1
/
+1
*
render: Add utils module.
David Thompson
2014-10-25
1
-0
/
+1
*
render: Add simple renderer.
David Thompson
2014-10-25
1
-0
/
+1
*
render: Add vertex array module.
David Thompson
2014-10-25
1
-0
/
+1
*
Rewrite vector math module.
David Thompson
2014-10-01
1
-1
/
+1
*
Add quaternion module.
David Thompson
2014-08-28
1
-0
/
+1
*
Add shape module.
David Thompson
2014-08-25
1
-0
/
+1
*
Add scene module.
David Thompson
2014-08-25
1
-0
/
+1
*
Add camera module.
David Thompson
2014-08-25
1
-0
/
+1
[next]