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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
Update TODO.
David Thompson
2013-07-17
1
-4
/
+16
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*
Add window-title and set-window-title! procedures.
David Thompson
2013-07-17
1
-1
/
+11
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*
Fix README formatting.
David Thompson
2013-07-17
1
-5
/
+5
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*
Add short feature explanations and sample code to the README.
David Thompson
2013-07-17
1
-37
/
+131
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*
Use predefined tile layer in tilemap example.
David Thompson
2013-07-17
1
-3
/
+3
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*
Use init-2d in all examples.
David Thompson
2013-07-17
4
-0
/
+7
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*
Move initialization to it's own procedure.
David Thompson
2013-07-17
1
-6
/
+12
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*
Update coroutine example.
David Thompson
2013-07-17
1
-5
/
+7
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*
Add improved coroutine macros.
David Thompson
2013-07-17
1
-22
/
+32
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*
Add coroutine example.
David Thompson
2013-07-15
1
-0
/
+46
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*
Add coroutine module for cooperative multi-tasking.
David Thompson
2013-07-15
1
-0
/
+73
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*
Update the global agenda in the game loop.
David Thompson
2013-07-15
1
-0
/
+2
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*
Add agenda module for procedure scheduling.
David Thompson
2013-07-15
1
-0
/
+182
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*
Add docstring for vector-from-polar.
David Thompson
2013-07-15
1
-0
/
+1
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*
Add vector-from-polar procedure.
David Thompson
2013-07-15
1
-1
/
+6
|
*
Display some random tiles in the tilemap demo.
David Thompson
2013-07-06
1
-25
/
+28
|
*
Fix example code in README.
David Thompson
2013-07-06
1
-2
/
+3
|
*
Update TODO.
David Thompson
2013-07-06
1
-2
/
+2
|
*
Update example code in README.
David Thompson
2013-07-06
1
-4
/
+2
|
*
Update particle demo to use new sprite batching functionality.
David Thompson
2013-07-06
1
-5
/
+4
|
*
Add support for sprites that use texture regions and automatic drawing to a ↵
David Thompson
2013-07-06
1
-32
/
+104
|
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|
batch.
*
Update TODO list.
David Thompson
2013-07-06
2
-11
/
+19
|
*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
2
-14
/
+6
|
*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
|
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
2
-10
/
+11
|
*
Add tile map example.
David Thompson
2013-07-06
1
-0
/
+106
|
*
Fix indenting.
David Thompson
2013-07-06
1
-1
/
+1
|
*
Reorganize examples.
David Thompson
2013-07-06
7
-4
/
+3
|
*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
/
+159
|
*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
2
-11
/
+13
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sprite-batch-draw.
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
|
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
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*
Update particles example to use sprite batching.
David Thompson
2013-06-27
1
-26
/
+18
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*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
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*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
/
+3
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*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
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*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
/
+6
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*
Fix particles example.
David Thompson
2013-06-25
1
-5
/
+5
|
*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
|
*
Add links to guile-figl and guile-sdl in the README.
David Thompson
2013-06-25
1
-2
/
+2
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*
Update simple example program.
David Thompson
2013-06-25
1
-6
/
+6
|
*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
/
+13
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*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
/
+3
|
*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
/
+0
|
*
Change = to equal?
David Thompson
2013-06-25
1
-1
/
+1
|
*
Create a helpers module for miscellaneous convenient procedures.
David Thompson
2013-06-25
1
-0
/
+37
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*
Add mouse-button and keymod enums and a couple of convenience procedures.
David Thompson
2013-06-25
1
-1
/
+37
|
*
Update examples to use new keycode enumeration.
David Thompson
2013-06-25
2
-12
/
+12
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*
Apply SDL:enum->number on keysyms.
David Thompson
2013-06-25
1
-2
/
+5
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*
Create input module with enumeration for keycodes.
David Thompson
2013-06-25
1
-0
/
+265
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