| Commit message (Collapse) | Author | Age | Files | Lines |
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* 2d/color.scm (color*, color+, color-, color-inverse): New procedures.
(use-color): Delete it.
(make-color): Clamp channels to the range [0, 1].
(rgba, rgb): Use low-level color constructor.
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* INSTALL.org (SDL): Add 'sdl-ttf' to emerge snippet.
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Thanks to Arne Babenhauserheide <bab@draketo.de>
* INSTALL.org: New instructions.
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* 2d/audio.scm (enable-audio): New procedure.
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* 2d/signal.scm (define-signal): Correctly handle when previous variable
holds a non-signal value and coerce non-signal values into signals.
(make-signal-maybe): New procedure.
(splice-signals!): Assume that inputs are always valid signals.
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* 2d/vector2.scm (vector2-translate): Delete it.
(vector2-scale): Delete it.
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* 2d/font.scm (font-shader): Set to #f initially.
(enable-fonts): New procedure.
* examples/font.scm: Enable fonts.
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* 2d/sprite.scm (sprite-shader): Set to #f initially.
(enable-sprites): New procedure.
* 2d/common.scm: Enable sprites.
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* 2d/window.scm (open-window): Remove default argument.
* examples/common.scm: Open a window.
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* 2d/repl.scm (start-2d-repl): New procedure.
* examples/common.scm: Start the REPL server.
* sandbox: Start the REPL server.
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* README.org: Remove FTGL from dependencies list.
* INSTALL.org: Remove FTGL installation instructions.
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* README.org: Talk about FRP, remove sprite batch section for now, and
adjust some language.
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* 2d/coroutine.scm: Update license header.
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* sandbox: New file.
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* 2d/agenda.scm: Add GPLv3 header.
* 2d/repl.scm: Add GPLv3 header.
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* 2d/mvars.scm: Delete it.
* Makefile.am (SOURCES): Remove '2d/mvars.scm'.
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* Makefile.am (SOURCES): Add '2d/event.scm'.
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* examples/font.scm: Remove GC counter.
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* 2d/repl.scm: New file.
* 2d/repl/repl.scm: Delete it.
* 2d/repl/server.scm: Delete it.
* Makfile.am (REPL_SOURCES): Delete it.
(SOURCES): Add '2d/repl.scm'.
* examples/common.scm: Use cooperative REPL module.
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* 2d/signal.scm (signal-do): Delete it.
(signal-tap): New procedure.
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Makefile.am (SOURCES): Remove '2d/time.scm'.
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* TODO.org: Check item.
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* examples/Makefile.am (examples_DATA): Remove 'shader.scm'.
(shaderdir, shader_DATA): Remove.
* examples/shader.scm: Delete file.
* examples/shaders/fragment-shader.glsl: Delete file.
* examples/shaders/vertex-shader.glsl: Delete file.
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* examples/common.scm: Import (2d signal).
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* examples/common.scm: Change format for displaying FPS in console.
* examples/font.scm: Use new signal API generating labels.
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* 2d/fps.scm (fps): Convert to signal.
(accumulate-fps!): Set fps signal.
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* 2d/keyboard.scm (key-last-down, key-last-up, key-arrows, key-wasd):
Use new signal API.
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* 2d/mouse.scm (mouse-x, mouse-y, mouse-position, mouse-last-down)
(mouse-last-up, mouse-down?): Use new signal API.
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* 2d/window.scm: (<window>): Don't export.
(window-width, window-height, window-position, window-projection): Use
new signal API.
(open-window): Set 'window-position'.
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* 2d/font.scm: Import (2d signal).
* 2d/game.scm: Import (2d signal).
* 2d/sprite.scm: Import (2d signal).
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* 2d/signal.scm (%signal?): New procedure.
(signal?): Redefined to be 'signal-box?'.
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* Makefile.am (SOURCES): Change '2d/signals.scm' to '2d/signal.scm'.
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* 2d/signal.scm (hook->signal): New procedure.
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* 2d/signal.scm (make-boxed-signal, %signal-ref, %signal-set!): Don't
export.
(signal-sample, signal-delay, signal-throttle): New procedures.
* 2d/time.scm: Delete file.
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* 2d/signal.scm (signal-propagate!): Dereference the correct signal.
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* 2d/signal (<signal>): Add inputs field.
(%make-signal): Add inputs parameter.
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Signals are now boxed so that their contents can be overwritten at the
REPL and the signal graph will magically be updated.
* 2d/signal.scm: New module.
* 2d/signals.scm: Delete old module.
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* 2d/helpers.scm (define-guardian): Don't use 'after-gc-hook'.
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This reverts commit 38f9696fed2b55e6f5484433298b7c34141da243.
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* 2d/agenda.scm (<agenda>): Add mutex field.
(make-agenda): Initialize with recursive mutex.
(tick-agenda!, clear-agenda!, schedule): Protect using 'with-mutex'.
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* Makefile.am (WRAPPER_SOURCES): Remove '2d/wrappers/ftgl.scm'.
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* examples/Makefile.am (fontdir, font_DATA): Delete them.
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* TODO.org: Check off items for 0.2 release.
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* examples/tilemap.scm: Remove references to sprite batches.
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FTGL has been dropped in favor of SDL_ttf.
* 2d/font: Rewrite everything!
* 2d/wrappers/ftgl.scm: Delete it.
* configure.ac: Check for SDL_ttf.
* data/Makefile.am (shaders_DATA): Add font shaders.
* data/shaders/font-fragment.glsl: New shader.
* data/shaders/font-vertex.glsl: New shader.
* examples/font.scm: Rewrite font example.
* examples/fonts/AUTHORS: Delete it.
* examples/fonts/Boxy-Bold.ttf: Delete it.
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* 2d/texture.scm (anchor-texture): Add 'top-left condition.
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