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* render: Define mesh in terms of model.David Thompson2014-11-291-25/+4
* render: Add transform stack to render context.David Thompson2014-11-291-5/+29
* render: Add group and model modules.David Thompson2014-11-293-0/+254
* render: Draw methods now accept a 'transform' parameter.David Thompson2014-11-233-11/+3
* scene: Drawable objects are now leaf nodes of the graph.David Thompson2014-11-231-17/+13
* scene: Remove code that should never have been committed.David Thompson2014-11-231-26/+0
* transform: Dedupe cblas-sgemm call.David Thompson2014-11-221-5/+1
* render: Reuse some transforms for each render call.David Thompson2014-11-221-30/+44
* render: Enable render context reuse when rendering scene graphs.David Thompson2014-11-222-8/+7
* render: Add camera list back to renderer.David Thompson2014-11-222-12/+17
* TODO: Add nine patches to the list.David Thompson2014-11-221-0/+4
* Fix Guix environment config.David Thompson2014-11-221-2/+2
* render: Enable blending in render context.David Thompson2014-11-101-1/+3
* Add autoconf and automake to guix environment.David Thompson2014-11-081-4/+6
* Add mesa package to guix environment.David Thompson2014-11-081-1/+2
* Add guix environment.David Thompson2014-11-082-0/+71
* Delete more unneeded files.David Thompson2014-11-082-239/+0
* Delete obsolete animation module.David Thompson2014-11-082-120/+0
* render: Move font module to sly/render directory.David Thompson2014-11-084-4/+4
* render: Move color module to sly/render directory.David Thompson2014-11-0814-14/+14
* input: Move joystick module to sly/input directory.David Thompson2014-11-083-3/+3
* input: Move mouse module to sly/input directory.David Thompson2014-11-083-3/+3
* input: Move keyboard module to sly/input directory.David Thompson2014-11-084-4/+4
* math: Move rect module to sly/math directory.David Thompson2014-11-085-4/+216
* math: Move transform module to sly/math directory.David Thompson2014-11-089-10/+17
* math: Move quaternion module to sly/math directory.David Thompson2014-11-084-4/+4
* render: Move scene module to sly/render directory.David Thompson2014-11-084-4/+31
* render: Move tileset module to sly/render directory.David Thompson2014-11-084-4/+4
* render: Move shape module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move mesh module to sly/render directory.David Thompson2014-11-085-5/+5
* render: Move shader module to sly/render directory.David Thompson2014-11-079-9/+9
* render: Move sprite module to sly/render directory.David Thompson2014-11-0711-11/+11
* render: Move texture module to sly/render directory.David Thompson2014-11-0716-16/+16
* configure: Correct version number.David Thompson2014-11-071-1/+1
* configure: Check for freeimage.David Thompson2014-11-071-2/+5
* configure: Check for guile-sdl and guile-opengl.David Thompson2014-11-071-3/+5
* configure: Check for Guile >= 2.0.11.David Thompson2014-11-071-9/+2
* configure: Test for GSL.David Thompson2014-11-071-0/+1
* Rename (sly helpers) module to (sly utils).David Thompson2014-11-077-7/+7
* render: Add rendering context record type.David Thompson2014-11-076-35/+147
* transform: Use GSL for much faster matrix multiplication.David Thompson2014-11-071-11/+12
* wrappers: Add GSL wrapper.David Thompson2014-11-072-0/+50
* scene: Decouple draw method from scene graph.David Thompson2014-10-303-4/+14
* render: Remove knowledge of cameras from renderer.David Thompson2014-10-292-23/+22
* viewport: Memoize clear-buffer-mask.David Thompson2014-10-281-9/+12
* viewport: Define standard clear flags.David Thompson2014-10-281-2/+4
* renderer: Apply camera viewport before rendering.David Thompson2014-10-281-0/+1
* font: Embrace the bottom-left origin.David Thompson2014-10-281-4/+24
* texture: Embrace the bottom-left origin.David Thompson2014-10-281-2/+0
* Remove unneeded (sly camera) imports.David Thompson2014-10-282-2/+0