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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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...
*
texture: Embrace the bottom-left origin.
David Thompson
2014-10-28
1
-2
/
+0
*
Remove unneeded (sly camera) imports.
David Thompson
2014-10-28
2
-2
/
+0
*
render: Add framebuffer module.
David Thompson
2014-10-28
2
-0
/
+119
*
gl: Add wrappers for framebuffer/renderbuffer functions.
David Thompson
2014-10-28
1
-0
/
+73
*
camera: Rewrite module.
David Thompson
2014-10-26
4
-142
/
+108
*
render: Add blend-mode field to render operations.
David Thompson
2014-10-26
1
-5
/
+16
*
render: Add blending data type.
David Thompson
2014-10-26
1
-1
/
+58
*
transform: Add transform-position procedure.
David Thompson
2014-10-26
1
-0
/
+9
*
mesh: Remove accidentally exported symbols.
David Thompson
2014-10-26
1
-3
/
+1
*
mesh: Use new renderer API.
David Thompson
2014-10-26
3
-242
/
+108
*
scene: Rewrite scene graph.
David Thompson
2014-10-25
1
-73
/
+47
*
render: Add utils module.
David Thompson
2014-10-25
2
-0
/
+30
*
render: Add simple renderer.
David Thompson
2014-10-25
2
-0
/
+111
*
TODO: Add items.
David Thompson
2014-10-25
1
-0
/
+8
*
game: Decouple the scene graph from the game loop.
David Thompson
2014-10-25
1
-18
/
+9
*
render: Add vertex array module.
David Thompson
2014-10-25
2
-0
/
+171
*
shader: Explicitly bind attribute locations before binding.
David Thompson
2014-10-25
1
-0
/
+8
*
helpers: Add trampoline procedure.
David Thompson
2014-10-24
1
-1
/
+6
*
transform: Add build-transform procedure.
David Thompson
2014-10-23
1
-0
/
+9
*
Move rotate procedure to transform module.
David Thompson
2014-10-23
2
-21
/
+20
*
quaternion: Export type descriptor.
David Thompson
2014-10-23
1
-1
/
+1
*
quaternion: Add axis angle conversion to constructor.
David Thompson
2014-10-21
1
-17
/
+17
*
gl: Properly undo state change caused by with-gl-bind-texture.
David Thompson
2014-10-19
1
-5
/
+25
*
scene: Simplify scene nodes and meshes.
David Thompson
2014-10-19
4
-129
/
+130
*
quaternion: Make better use of pattern matching.
David Thompson
2014-10-19
1
-13
/
+11
*
quaternion: Replace quaternion->transform with rotate.
David Thompson
2014-10-19
1
-19
/
+21
*
transition: Move interpolation procedures to their relevant module.
David Thompson
2014-10-03
4
-83
/
+47
*
color: Use pattern matching.
David Thompson
2014-10-03
2
-45
/
+35
*
Export vector record type identifiers for destructuring via 'match'.
David Thompson
2014-10-02
3
-58
/
+44
*
Rewrite vector math module.
David Thompson
2014-10-01
21
-329
/
+471
*
scene: Remove messy interpolation/caching for now.
David Thompson
2014-09-30
2
-61
/
+11
*
scene: Decouple cameras from the scene they render.
David Thompson
2014-09-29
3
-35
/
+59
*
TODO: Add new item.
David Thompson
2014-09-28
1
-0
/
+3
*
math: Add 2pi constant.
David Thompson
2014-09-26
1
-1
/
+2
*
sprite: Add anchor and color parameters to load-sprite.
David Thompson
2014-09-26
1
-2
/
+4
*
shader: Cache locations of uniforms/attributes at shader compile-time.
David Thompson
2014-09-22
2
-54
/
+88
*
TODO: Add new item.
David Thompson
2014-09-22
1
-0
/
+4
*
Update sandbox.
David Thompson
2014-09-22
1
-3
/
+7
*
examples: Update 2048.
David Thompson
2014-09-22
1
-109
/
+109
*
examples: Update simple example.
David Thompson
2014-09-22
1
-6
/
+24
*
examples: Update tilemap example.
David Thompson
2014-09-10
1
-52
/
+54
*
examples: Update scene-graph example.
David Thompson
2014-09-07
1
-58
/
+62
*
scene: Add simple DSL for creating scene nodes.
David Thompson
2014-09-07
1
-2
/
+4
*
mesh: Allow uniform values to be signals.
David Thompson
2014-09-06
1
-1
/
+3
*
color: Add transparent color.
David Thompson
2014-09-06
1
-0
/
+2
*
sandbox: Make it work again.
David Thompson
2014-09-06
1
-1
/
+14
*
examples: Add crate texture.
David Thompson
2014-09-06
1
-0
/
+0
*
examples: Update scene graph example.
David Thompson
2014-09-06
1
-54
/
+74
*
shader: Add color uniform to default fragment shader.
David Thompson
2014-09-06
1
-1
/
+2
*
scene: Use GLSL uniforms in scene nodes.
David Thompson
2014-09-06
1
-3
/
+6
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