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* Split sprite module into 3 modules.David Thompson2013-07-223-251/+327
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* Update TODO.David Thompson2013-07-211-1/+1
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* Add support for colors in a sprite batch.David Thompson2013-07-211-9/+16
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* Use sprite color when rendering without a batch.David Thompson2013-07-211-6/+10
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* rgba->gl-color now returns a vector instead of a list.David Thompson2013-07-211-5/+5
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* Update TODO.David Thompson2013-07-211-4/+27
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* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
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* Update simple demo.David Thompson2013-07-211-2/+6
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* Add additional SDL event handlers.David Thompson2013-07-211-1/+26
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* Update README.David Thompson2013-07-211-3/+2
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-215-15/+6
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* Remove event-keycode and event-keymods.David Thompson2013-07-211-12/+4
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* Remove input module now that guile-sdl changed their keysym enumeration.David Thompson2013-07-211-288/+0
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* Update sprite module to reflect changes in figl API.David Thompson2013-07-211-6/+7
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* Create gl module.David Thompson2013-07-211-0/+96
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* Update to guile-sdl 0.5.0 API.David Thompson2013-07-212-9/+9
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* Update dependency information in README.David Thompson2013-07-211-1/+10
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* Fix typos and elaborate on coroutine example.David Thompson2013-07-191-8/+18
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* Change animation-state type to be immutable.David Thompson2013-07-181-20/+27
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* Update TODO.David Thompson2013-07-171-3/+1
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* Add animation example.David Thompson2013-07-172-0/+46
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* Create animation type.David Thompson2013-07-171-25/+122
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* Mark task as complete in TODO.David Thompson2013-07-171-1/+1
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* Use rgba->gl-color in sprite module.David Thompson2013-07-171-3/+5
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* Add rgba->gl-color procedure.David Thompson2013-07-171-1/+15
| | | | | rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0).
* Update TODO.David Thompson2013-07-171-4/+16
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* Add window-title and set-window-title! procedures.David Thompson2013-07-171-1/+11
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* Fix README formatting.David Thompson2013-07-171-5/+5
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* Add short feature explanations and sample code to the README.David Thompson2013-07-171-37/+131
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* Use predefined tile layer in tilemap example.David Thompson2013-07-171-3/+3
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* Use init-2d in all examples.David Thompson2013-07-174-0/+7
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* Move initialization to it's own procedure.David Thompson2013-07-171-6/+12
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* Update coroutine example.David Thompson2013-07-171-5/+7
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* Add improved coroutine macros.David Thompson2013-07-171-22/+32
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* Add coroutine example.David Thompson2013-07-151-0/+46
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* Add coroutine module for cooperative multi-tasking.David Thompson2013-07-151-0/+73
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* Update the global agenda in the game loop.David Thompson2013-07-151-0/+2
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* Add agenda module for procedure scheduling.David Thompson2013-07-151-0/+182
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* Add docstring for vector-from-polar.David Thompson2013-07-151-0/+1
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* Add vector-from-polar procedure.David Thompson2013-07-151-1/+6
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* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
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* Fix example code in README.David Thompson2013-07-061-2/+3
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* Update TODO.David Thompson2013-07-061-2/+2
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* Update example code in README.David Thompson2013-07-061-4/+2
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* Update particle demo to use new sprite batching functionality.David Thompson2013-07-061-5/+4
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* Add support for sprites that use texture regions and automatic drawing to a ↵David Thompson2013-07-061-32/+104
| | | | batch.
* Update TODO list.David Thompson2013-07-062-11/+19
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* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-062-14/+6
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* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12
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* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-062-10/+11
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