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Functional reactive game engine for Guile - failed experiment
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*
Update particle demo to use new sprite batching functionality.
David Thompson
2013-07-06
1
-5
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+4
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*
Add support for sprites that use texture regions and automatic drawing to a ↵
David Thompson
2013-07-06
1
-32
/
+104
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batch.
*
Update TODO list.
David Thompson
2013-07-06
2
-11
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+19
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*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
2
-14
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+6
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*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
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+12
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*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
2
-10
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+11
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*
Add tile map example.
David Thompson
2013-07-06
1
-0
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+106
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*
Fix indenting.
David Thompson
2013-07-06
1
-1
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+1
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*
Reorganize examples.
David Thompson
2013-07-06
7
-4
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+3
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*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
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+159
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*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
2
-11
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+13
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sprite-batch-draw.
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
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+1
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*
Add texture regions.
David Thompson
2013-07-06
1
-1
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+37
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*
Update particles example to use sprite batching.
David Thompson
2013-06-27
1
-26
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+18
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*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
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+116
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*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
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+3
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*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
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*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
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+6
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*
Fix particles example.
David Thompson
2013-06-25
1
-5
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+5
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*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
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*
Add links to guile-figl and guile-sdl in the README.
David Thompson
2013-06-25
1
-2
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+2
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*
Update simple example program.
David Thompson
2013-06-25
1
-6
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+6
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*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
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+13
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*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
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+3
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*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
/
+0
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*
Change = to equal?
David Thompson
2013-06-25
1
-1
/
+1
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*
Create a helpers module for miscellaneous convenient procedures.
David Thompson
2013-06-25
1
-0
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+37
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*
Add mouse-button and keymod enums and a couple of convenience procedures.
David Thompson
2013-06-25
1
-1
/
+37
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*
Update examples to use new keycode enumeration.
David Thompson
2013-06-25
2
-12
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+12
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*
Apply SDL:enum->number on keysyms.
David Thompson
2013-06-25
1
-2
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+5
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*
Create input module with enumeration for keycodes.
David Thompson
2013-06-25
1
-0
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+265
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*
Mark game loop task as DONE.
David Thompson
2013-06-25
1
-1
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+1
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*
Update TODO list.
David Thompson
2013-06-25
1
-1
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+6
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*
Dave, you are using org-mode, not markdown.
David Thompson
2013-06-25
1
-2
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+2
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*
Add more content to README.
David Thompson
2013-06-25
1
-0
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+58
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*
Update simple demo.
David Thompson
2013-06-25
1
-3
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+5
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*
Add some rough example programs.
David Thompson
2013-06-24
5
-0
/
+129
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*
Update TODO list.
David Thompson
2013-06-23
1
-0
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+8
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*
Add anchor property to sprite object.
David Thompson
2013-06-23
1
-10
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+21
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*
Reap OpenGL textures when texture objects are GC'd.
David Thompson
2013-06-23
1
-3
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+22
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*
Improve update loop logic.
David Thompson
2013-06-23
1
-8
/
+21
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*
Fix normalize procedure.
David Thompson
2013-06-23
1
-1
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+1
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*
Use a vector for sprite scale.
David Thompson
2013-06-23
1
-19
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+11
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*
Use a vector for sprite position.
David Thompson
2013-06-23
1
-13
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+12
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*
Add vx, vy, and vz convenience procedures.
David Thompson
2013-06-23
1
-1
/
+16
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*
Use keyword arguments in make-sprite and load-sprite.
David Thompson
2013-06-23
1
-5
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+7
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*
Add default sprite arguments to load-sprite.
David Thompson
2013-06-23
1
-7
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+9
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*
Add vector math module.
David Thompson
2013-06-23
1
-0
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+66
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*
Add more goals to the TODO list.
David Thompson
2013-06-22
1
-0
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+17
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*
Add support for creating textures from RGB and RGBA surfaces.
David Thompson
2013-06-16
1
-3
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+12
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