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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Age
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*
Replace vector2 module with a more generic vector module.
David Thompson
2014-06-07
19
-229
/
+279
*
Add v= procedure.
David Thompson
2014-05-27
1
-0
/
+5
*
Add scalar multiplication support to v* and remove vscale.
David Thompson
2014-05-27
1
-8
/
+7
*
Add perspective-projection procedure.
David Thompson
2014-05-26
1
-1
/
+28
*
Fix embarrassing issue with transform-translate.
David Thompson
2014-05-25
1
-4
/
+4
*
Rename, unexport, and memoize shader-program-attribute-location.
David Thompson
2014-05-22
1
-5
/
+7
*
Memoize uniform-location.
David Thompson
2014-05-22
2
-7
/
+23
*
Add load-shader-program procedure.
David Thompson
2014-05-22
3
-14
/
+15
*
Add explicit vertex/fragment shader parameters to make-shader-program.
David Thompson
2014-05-22
1
-3
/
+18
*
s/guile-2048/2048/
David Thompson
2014-05-21
2
-1
/
+1
*
Add pre-inst-env script.
David Thompson
2014-05-21
5
-5
/
+41
*
Fix sandbox.
David Thompson
2014-05-18
1
-2
/
+2
*
Add make-transform*.
David Thompson
2014-05-15
1
-0
/
+10
*
Make sprites immutable.
David Thompson
2014-05-07
3
-26
/
+29
*
Tweak README to reflect API changes.
David Thompson
2014-05-04
1
-6
/
+5
*
Add live-reload module.
David Thompson
2014-05-04
2
-0
/
+55
*
Update TODO list.
David Thompson
2014-05-04
1
-3
/
+4
*
Add current-agenda parameter.
David Thompson
2014-05-04
11
-75
/
+99
*
Allow make-rect to accept two vector2s as arguments.
David Thompson
2014-05-03
1
-1
/
+9
*
Add transform-position procedure.
David Thompson
2014-05-02
1
-0
/
+6
*
Prefix matrix operations with "transform-".
David Thompson
2014-05-02
1
-6
/
+6
*
Add null-rect variable.
David Thompson
2014-05-02
1
-0
/
+3
*
Fix update procedure.
David Thompson
2014-04-27
1
-3
/
+3
*
Ensure that interpolation alpha is clamped to the range [0, 1].
David Thompson
2014-04-27
1
-1
/
+2
*
Add max-ticks-per-frame variable.
David Thompson
2014-04-27
1
-5
/
+15
*
Update commentary for (2d game) module.
David Thompson
2014-04-24
1
-1
/
+1
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
9
-32
/
+31
*
Sleep when the game loop runs too fast.
David Thompson
2014-04-24
1
-0
/
+9
*
Run game loop with a prompt.
David Thompson
2014-04-24
1
-47
/
+16
*
Remove the accumulator parameter from the game loop.
David Thompson
2014-04-23
1
-40
/
+19
*
Add bindings for OpenGL instanced rendering extension.
David Thompson
2014-04-21
1
-1
/
+23
*
Add shader-program-attribute-location procedure.
David Thompson
2014-04-21
1
-0
/
+6
*
Export shader-program-id procedure.
David Thompson
2014-04-21
1
-0
/
+1
*
Rename signal-combine to signal-zip.
David Thompson
2014-04-21
1
-2
/
+2
*
Rename example file.
David Thompson
2014-03-31
1
-0
/
+0
*
Add 2048 clone example.
David Thompson
2014-03-31
2
-0
/
+482
*
Add more texture anchor types.
David Thompson
2014-03-31
2
-11
/
+23
*
Add cyan, yellow, and all 27 tango palette colors.
David Thompson
2014-03-30
1
-2
/
+67
*
Fix crash when the empty string is used for a label.
David Thompson
2014-03-30
1
-11
/
+15
*
Import math module in (2d color) module.
David Thompson
2014-03-30
1
-0
/
+1
*
Expand color API.
David Thompson
2014-03-30
1
-16
/
+61
*
Add sdl-ttf to Gentoo install instructions.
David Thompson
2014-03-30
1
-1
/
+1
*
Update TODO list.
David Thompson
2014-03-29
1
-7
/
+3
*
Add Gentoo installation instructions and fix Guile version.
David Thompson
2014-03-29
1
-2
/
+36
*
Add enable-audio procedure.
David Thompson
2014-03-29
1
-2
/
+4
*
Improve define-signal macro.
David Thompson
2014-03-29
1
-17
/
+35
*
Remove vector2-translate and vector2-scale.
David Thompson
2014-03-29
1
-11
/
+1
*
Don't load font shaders upon importing (2d font) module.
David Thompson
2014-03-29
2
-10
/
+17
*
Don't load sprite shaders upon importing (2d sprite) module.
David Thompson
2014-03-29
2
-7
/
+16
*
Don't open window upon importing the (2d window) module.
David Thompson
2014-03-29
2
-8
/
+2
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