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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
scene: Simplify scene nodes and meshes.
David Thompson
2014-10-19
4
-129
/
+130
*
quaternion: Make better use of pattern matching.
David Thompson
2014-10-19
1
-13
/
+11
*
quaternion: Replace quaternion->transform with rotate.
David Thompson
2014-10-19
1
-19
/
+21
*
transition: Move interpolation procedures to their relevant module.
David Thompson
2014-10-03
4
-83
/
+47
*
color: Use pattern matching.
David Thompson
2014-10-03
2
-45
/
+35
*
Export vector record type identifiers for destructuring via 'match'.
David Thompson
2014-10-02
3
-58
/
+44
*
Rewrite vector math module.
David Thompson
2014-10-01
21
-329
/
+471
*
scene: Remove messy interpolation/caching for now.
David Thompson
2014-09-30
2
-61
/
+11
*
scene: Decouple cameras from the scene they render.
David Thompson
2014-09-29
3
-35
/
+59
*
TODO: Add new item.
David Thompson
2014-09-28
1
-0
/
+3
*
math: Add 2pi constant.
David Thompson
2014-09-26
1
-1
/
+2
*
sprite: Add anchor and color parameters to load-sprite.
David Thompson
2014-09-26
1
-2
/
+4
*
shader: Cache locations of uniforms/attributes at shader compile-time.
David Thompson
2014-09-22
2
-54
/
+88
*
TODO: Add new item.
David Thompson
2014-09-22
1
-0
/
+4
*
Update sandbox.
David Thompson
2014-09-22
1
-3
/
+7
*
examples: Update 2048.
David Thompson
2014-09-22
1
-109
/
+109
*
examples: Update simple example.
David Thompson
2014-09-22
1
-6
/
+24
*
examples: Update tilemap example.
David Thompson
2014-09-10
1
-52
/
+54
*
examples: Update scene-graph example.
David Thompson
2014-09-07
1
-58
/
+62
*
scene: Add simple DSL for creating scene nodes.
David Thompson
2014-09-07
1
-2
/
+4
*
mesh: Allow uniform values to be signals.
David Thompson
2014-09-06
1
-1
/
+3
*
color: Add transparent color.
David Thompson
2014-09-06
1
-0
/
+2
*
sandbox: Make it work again.
David Thompson
2014-09-06
1
-1
/
+14
*
examples: Add crate texture.
David Thompson
2014-09-06
1
-0
/
+0
*
examples: Update scene graph example.
David Thompson
2014-09-06
1
-54
/
+74
*
shader: Add color uniform to default fragment shader.
David Thompson
2014-09-06
1
-1
/
+2
*
scene: Use GLSL uniforms in scene nodes.
David Thompson
2014-09-06
1
-3
/
+6
*
font: Define labels in terms of sprites.
David Thompson
2014-09-06
1
-20
/
+2
*
sprite: Add anchor and color parameters to make-sprite.
David Thompson
2014-09-06
1
-7
/
+15
*
camera: Add before/after draw handlers.
David Thompson
2014-09-06
2
-22
/
+39
*
game: Accept one camera object as well as a list in start-game-loop.
David Thompson
2014-09-01
1
-14
/
+20
*
camera: Add orthographic-camera procedure.
David Thompson
2014-09-01
1
-0
/
+20
*
scene: Use dirty checking to improve rendering speed for static nodes.
David Thompson
2014-08-29
1
-13
/
+38
*
scene: Use quaternions for rotations.
David Thompson
2014-08-28
1
-2
/
+3
*
math: Add square procedure.
David Thompson
2014-08-28
1
-1
/
+4
*
transition: Add quaternion support.
David Thompson
2014-08-28
1
-0
/
+3
*
Add quaternion module.
David Thompson
2014-08-28
2
-0
/
+132
*
Fixup.
David Thompson
2014-08-28
1
-1
/
+1
*
transition: Rewrite in terms of signal-generator.
David Thompson
2014-08-28
1
-10
/
+9
*
signal: Add signal-timestamp.
David Thompson
2014-08-27
1
-0
/
+7
*
signal: Add signal-negate.
David Thompson
2014-08-27
1
-0
/
+6
*
camera: Use signal-let.
David Thompson
2014-08-27
1
-5
/
+4
*
signal: Allow non-signal values to be bound in signal-let.
David Thompson
2014-08-27
1
-1
/
+1
*
scene: Use signal-let instead of define/signal-ref.
David Thompson
2014-08-27
1
-33
/
+27
*
sprite: Add docstring for make-sprite.
David Thompson
2014-08-27
1
-0
/
+3
*
sprite: Add load-sprite procedure.
David Thompson
2014-08-27
1
-0
/
+6
*
transform: Use pattern matching in translate and scale procedures.
David Thompson
2014-08-26
1
-33
/
+23
*
Rewrite anchor-texture to use pattern matching.
David Thompson
2014-08-25
1
-22
/
+24
*
Add linear texture scaling support.
David Thompson
2014-08-25
1
-7
/
+16
*
Run draw-hook each time a frame is drawn.
David Thompson
2014-08-25
1
-0
/
+1
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