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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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...
*
Floor tick-interval since we're dealing with milliseconds and not fractions o...
David Thompson
2013-07-31
1
-1
/
+1
*
Add custom REPL server modules.
David Thompson
2013-07-31
2
-0
/
+357
*
Use weighted average FPS measurement.
David Thompson
2013-07-31
1
-22
/
+38
*
Use the current-time argument in time-left.
David Thompson
2013-07-31
1
-1
/
+1
*
Improve game loop.
David Thompson
2013-07-31
1
-18
/
+16
*
Only perform sprite rotation math when necessary.
David Thompson
2013-07-30
1
-28
/
+57
*
Refactor sprite vertex packing.
David Thompson
2013-07-29
1
-121
/
+109
*
Add action example.
David Thompson
2013-07-29
1
-0
/
+57
*
Create actions module which only has a lerp action thus far.
David Thompson
2013-07-29
1
-0
/
+40
*
Only update sprite vertex list when the sprite is dirty.
David Thompson
2013-07-29
1
-7
/
+23
*
Tweak links in README in the hopes that github will parse the file correctly ...
David Thompson
2013-07-29
1
-1
/
+1
*
Update example code in README.
David Thompson
2013-07-29
1
-3
/
+5
*
Fix embarrassing typo.
David Thompson
2013-07-29
1
-1
/
+1
*
Update README.
David Thompson
2013-07-28
1
-6
/
+11
*
Fix figl enum.
David Thompson
2013-07-28
2
-3
/
+3
*
Update examples.
David Thompson
2013-07-28
5
-12
/
+12
*
Use hooks instead of primitive callback procedures.
David Thompson
2013-07-28
1
-84
/
+49
*
Update TODO.
David Thompson
2013-07-28
1
-2
/
+2
*
Rewrite game loop to use pure functions.
David Thompson
2013-07-28
1
-34
/
+37
*
Ignore compiled guile files.
David Thompson
2013-07-26
1
-0
/
+1
*
Adding "Building" and "Running Examples" sections to README.
David Thompson
2013-07-26
1
-0
/
+27
*
Ignore automatically generated autotools files.
David Thompson
2013-07-26
1
-1
/
+10
*
Add autotools files.
David Thompson
2013-07-26
5
-0
/
+78
*
Update TODO.
David Thompson
2013-07-22
1
-1
/
+1
*
Add rotation and scaling support to sprite batch.
David Thompson
2013-07-22
1
-17
/
+36
*
Re-export vector-map and vector-for-each.
David Thompson
2013-07-22
1
-0
/
+3
*
Create math module.
David Thompson
2013-07-22
1
-0
/
+82
*
Update TODO.
David Thompson
2013-07-22
1
-0
/
+8
*
Update examples.
David Thompson
2013-07-22
5
-24
/
+17
*
Split sprite module into 3 modules.
David Thompson
2013-07-22
3
-251
/
+327
*
Update TODO.
David Thompson
2013-07-21
1
-1
/
+1
*
Add support for colors in a sprite batch.
David Thompson
2013-07-21
1
-9
/
+16
*
Use sprite color when rendering without a batch.
David Thompson
2013-07-21
1
-6
/
+10
*
rgba->gl-color now returns a vector instead of a list.
David Thompson
2013-07-21
1
-5
/
+5
*
Update TODO.
David Thompson
2013-07-21
1
-4
/
+27
*
Add optional resizable paramter to open-window.
David Thompson
2013-07-21
1
-16
/
+18
*
Update simple demo.
David Thompson
2013-07-21
1
-2
/
+6
*
Add additional SDL event handlers.
David Thompson
2013-07-21
1
-1
/
+26
*
Update README.
David Thompson
2013-07-21
1
-3
/
+2
*
Update examples to reflect changes in keyboard events.
David Thompson
2013-07-21
5
-15
/
+6
*
Remove event-keycode and event-keymods.
David Thompson
2013-07-21
1
-12
/
+4
*
Remove input module now that guile-sdl changed their keysym enumeration.
David Thompson
2013-07-21
1
-288
/
+0
*
Update sprite module to reflect changes in figl API.
David Thompson
2013-07-21
1
-6
/
+7
*
Create gl module.
David Thompson
2013-07-21
1
-0
/
+96
*
Update to guile-sdl 0.5.0 API.
David Thompson
2013-07-21
2
-9
/
+9
*
Update dependency information in README.
David Thompson
2013-07-21
1
-1
/
+10
*
Fix typos and elaborate on coroutine example.
David Thompson
2013-07-19
1
-8
/
+18
*
Change animation-state type to be immutable.
David Thompson
2013-07-18
1
-20
/
+27
*
Update TODO.
David Thompson
2013-07-17
1
-3
/
+1
*
Add animation example.
David Thompson
2013-07-17
2
-0
/
+46
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