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* transition: Add quaternion support.David Thompson2014-08-281-0/+3
* Add quaternion module.David Thompson2014-08-282-0/+132
* Fixup.David Thompson2014-08-281-1/+1
* transition: Rewrite in terms of signal-generator.David Thompson2014-08-281-10/+9
* signal: Add signal-timestamp.David Thompson2014-08-271-0/+7
* signal: Add signal-negate.David Thompson2014-08-271-0/+6
* camera: Use signal-let.David Thompson2014-08-271-5/+4
* signal: Allow non-signal values to be bound in signal-let.David Thompson2014-08-271-1/+1
* scene: Use signal-let instead of define/signal-ref.David Thompson2014-08-271-33/+27
* sprite: Add docstring for make-sprite.David Thompson2014-08-271-0/+3
* sprite: Add load-sprite procedure.David Thompson2014-08-271-0/+6
* transform: Use pattern matching in translate and scale procedures.David Thompson2014-08-261-33/+23
* Rewrite anchor-texture to use pattern matching.David Thompson2014-08-251-22/+24
* Add linear texture scaling support.David Thompson2014-08-251-7/+16
* Run draw-hook each time a frame is drawn.David Thompson2014-08-251-0/+1
* Update scene graph example.David Thompson2014-08-251-28/+57
* Allow meshes to be scene nodes.David Thompson2014-08-251-28/+25
* Add make-animated-sprite procedure.David Thompson2014-08-251-3/+26
* Add forever macro.David Thompson2014-08-251-1/+5
* Add signal-generator macro.David Thompson2014-08-251-1/+25
* Update shader files in Makefile.David Thompson2014-08-251-4/+2
* Add scene graph example.David Thompson2014-08-251-0/+128
* Fix texture vertices in cube primitive.David Thompson2014-08-251-32/+32
* Export uniform-set!David Thompson2014-08-252-3/+2
* Use a single default shader for all meshes.David Thompson2014-08-2510-118/+65
* Add load-default-shader procedure.David Thompson2014-08-251-0/+15
* Support meshes with no texture.David Thompson2014-08-251-5/+9
* Add shape module.David Thompson2014-08-252-0/+114
* Delete obsolete primitives module.David Thompson2014-08-251-120/+0
* Convert text label to mesh.David Thompson2014-08-251-58/+27
* Convert sprite to mesh.David Thompson2014-08-251-142/+23
* Add half procedure.David Thompson2014-08-251-1/+5
* Render using scenes and cameras.David Thompson2014-08-251-2/+12
* Add scene module.David Thompson2014-08-252-0/+109
* Add camera module.David Thompson2014-08-252-0/+100
* Add mesh module.David Thompson2014-08-252-0/+195
* Add look-at procedure.David Thompson2014-08-251-1/+13
* Fix normalize procedure.David Thompson2014-08-251-1/+1
* Simplify perspective-projection implementation.David Thompson2014-08-252-20/+10
* Fix transform* procedure.David Thompson2014-08-251-17/+10
* Add gl-scissor procedure.David Thompson2014-08-251-0/+3
* Enable OpenGL scissor test.David Thompson2014-08-251-0/+1
* Remove unused module import.David Thompson2014-08-251-1/+0
* Accept strings instead of symbols for shader uniforms and attributes.David Thompson2014-08-251-4/+2
* Reset video mode when window is resized.David Thompson2014-08-251-3/+5
* Enable GL face culling and depth test.David Thompson2014-08-251-0/+2
* Deference one signal instead of two.David Thompson2014-08-251-3/+3
* Add wrappers for OpenGL VAO functions.David Thompson2014-08-251-0/+24
* Add with-texture macro.David Thompson2014-08-251-1/+10
* Use linear scaling filter for rendered text.David Thompson2014-08-251-2/+2