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* Remove unneeded (sly camera) imports.David Thompson2014-10-282-2/+0
* render: Add framebuffer module.David Thompson2014-10-282-0/+119
* gl: Add wrappers for framebuffer/renderbuffer functions.David Thompson2014-10-281-0/+73
* camera: Rewrite module.David Thompson2014-10-264-142/+108
* render: Add blend-mode field to render operations.David Thompson2014-10-261-5/+16
* render: Add blending data type.David Thompson2014-10-261-1/+58
* transform: Add transform-position procedure.David Thompson2014-10-261-0/+9
* mesh: Remove accidentally exported symbols.David Thompson2014-10-261-3/+1
* mesh: Use new renderer API.David Thompson2014-10-263-242/+108
* scene: Rewrite scene graph.David Thompson2014-10-251-73/+47
* render: Add utils module.David Thompson2014-10-252-0/+30
* render: Add simple renderer.David Thompson2014-10-252-0/+111
* TODO: Add items.David Thompson2014-10-251-0/+8
* game: Decouple the scene graph from the game loop.David Thompson2014-10-251-18/+9
* render: Add vertex array module.David Thompson2014-10-252-0/+171
* shader: Explicitly bind attribute locations before binding.David Thompson2014-10-251-0/+8
* helpers: Add trampoline procedure.David Thompson2014-10-241-1/+6
* transform: Add build-transform procedure.David Thompson2014-10-231-0/+9
* Move rotate procedure to transform module.David Thompson2014-10-232-21/+20
* quaternion: Export type descriptor.David Thompson2014-10-231-1/+1
* quaternion: Add axis angle conversion to constructor.David Thompson2014-10-211-17/+17
* gl: Properly undo state change caused by with-gl-bind-texture.David Thompson2014-10-191-5/+25
* scene: Simplify scene nodes and meshes.David Thompson2014-10-194-129/+130
* quaternion: Make better use of pattern matching.David Thompson2014-10-191-13/+11
* quaternion: Replace quaternion->transform with rotate.David Thompson2014-10-191-19/+21
* transition: Move interpolation procedures to their relevant module.David Thompson2014-10-034-83/+47
* color: Use pattern matching.David Thompson2014-10-032-45/+35
* Export vector record type identifiers for destructuring via 'match'.David Thompson2014-10-023-58/+44
* Rewrite vector math module.David Thompson2014-10-0121-329/+471
* scene: Remove messy interpolation/caching for now.David Thompson2014-09-302-61/+11
* scene: Decouple cameras from the scene they render.David Thompson2014-09-293-35/+59
* TODO: Add new item.David Thompson2014-09-281-0/+3
* math: Add 2pi constant.David Thompson2014-09-261-1/+2
* sprite: Add anchor and color parameters to load-sprite.David Thompson2014-09-261-2/+4
* shader: Cache locations of uniforms/attributes at shader compile-time.David Thompson2014-09-222-54/+88
* TODO: Add new item.David Thompson2014-09-221-0/+4
* Update sandbox.David Thompson2014-09-221-3/+7
* examples: Update 2048.David Thompson2014-09-221-109/+109
* examples: Update simple example.David Thompson2014-09-221-6/+24
* examples: Update tilemap example.David Thompson2014-09-101-52/+54
* examples: Update scene-graph example.David Thompson2014-09-071-58/+62
* scene: Add simple DSL for creating scene nodes.David Thompson2014-09-071-2/+4
* mesh: Allow uniform values to be signals.David Thompson2014-09-061-1/+3
* color: Add transparent color.David Thompson2014-09-061-0/+2
* sandbox: Make it work again.David Thompson2014-09-061-1/+14
* examples: Add crate texture.David Thompson2014-09-061-0/+0
* examples: Update scene graph example.David Thompson2014-09-061-54/+74
* shader: Add color uniform to default fragment shader.David Thompson2014-09-061-1/+2
* scene: Use GLSL uniforms in scene nodes.David Thompson2014-09-061-3/+6
* font: Define labels in terms of sprites.David Thompson2014-09-061-20/+2