Commit message (Expand) | Author | Age | Files | Lines | ||
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* | scene: Use quaternions for rotations. | David Thompson | 2014-08-28 | 1 | -2/+3 | |
* | math: Add square procedure. | David Thompson | 2014-08-28 | 1 | -1/+4 | |
* | transition: Add quaternion support. | David Thompson | 2014-08-28 | 1 | -0/+3 | |
* | Add quaternion module. | David Thompson | 2014-08-28 | 2 | -0/+132 | |
* | Fixup. | David Thompson | 2014-08-28 | 1 | -1/+1 | |
* | transition: Rewrite in terms of signal-generator. | David Thompson | 2014-08-28 | 1 | -10/+9 | |
* | signal: Add signal-timestamp. | David Thompson | 2014-08-27 | 1 | -0/+7 | |
* | signal: Add signal-negate. | David Thompson | 2014-08-27 | 1 | -0/+6 | |
* | camera: Use signal-let. | David Thompson | 2014-08-27 | 1 | -5/+4 | |
* | signal: Allow non-signal values to be bound in signal-let. | David Thompson | 2014-08-27 | 1 | -1/+1 | |
* | scene: Use signal-let instead of define/signal-ref. | David Thompson | 2014-08-27 | 1 | -33/+27 | |
* | sprite: Add docstring for make-sprite. | David Thompson | 2014-08-27 | 1 | -0/+3 | |
* | sprite: Add load-sprite procedure. | David Thompson | 2014-08-27 | 1 | -0/+6 | |
* | transform: Use pattern matching in translate and scale procedures. | David Thompson | 2014-08-26 | 1 | -33/+23 | |
* | Rewrite anchor-texture to use pattern matching. | David Thompson | 2014-08-25 | 1 | -22/+24 | |
* | Add linear texture scaling support. | David Thompson | 2014-08-25 | 1 | -7/+16 | |
* | Run draw-hook each time a frame is drawn. | David Thompson | 2014-08-25 | 1 | -0/+1 | |
* | Update scene graph example. | David Thompson | 2014-08-25 | 1 | -28/+57 | |
* | Allow meshes to be scene nodes. | David Thompson | 2014-08-25 | 1 | -28/+25 | |
* | Add make-animated-sprite procedure. | David Thompson | 2014-08-25 | 1 | -3/+26 | |
* | Add forever macro. | David Thompson | 2014-08-25 | 1 | -1/+5 | |
* | Add signal-generator macro. | David Thompson | 2014-08-25 | 1 | -1/+25 | |
* | Update shader files in Makefile. | David Thompson | 2014-08-25 | 1 | -4/+2 | |
* | Add scene graph example. | David Thompson | 2014-08-25 | 1 | -0/+128 | |
* | Fix texture vertices in cube primitive. | David Thompson | 2014-08-25 | 1 | -32/+32 | |
* | Export uniform-set! | David Thompson | 2014-08-25 | 2 | -3/+2 | |
* | Use a single default shader for all meshes. | David Thompson | 2014-08-25 | 10 | -118/+65 | |
* | Add load-default-shader procedure. | David Thompson | 2014-08-25 | 1 | -0/+15 | |
* | Support meshes with no texture. | David Thompson | 2014-08-25 | 1 | -5/+9 | |
* | Add shape module. | David Thompson | 2014-08-25 | 2 | -0/+114 | |
* | Delete obsolete primitives module. | David Thompson | 2014-08-25 | 1 | -120/+0 | |
* | Convert text label to mesh. | David Thompson | 2014-08-25 | 1 | -58/+27 | |
* | Convert sprite to mesh. | David Thompson | 2014-08-25 | 1 | -142/+23 | |
* | Add half procedure. | David Thompson | 2014-08-25 | 1 | -1/+5 | |
* | Render using scenes and cameras. | David Thompson | 2014-08-25 | 1 | -2/+12 | |
* | Add scene module. | David Thompson | 2014-08-25 | 2 | -0/+109 | |
* | Add camera module. | David Thompson | 2014-08-25 | 2 | -0/+100 | |
* | Add mesh module. | David Thompson | 2014-08-25 | 2 | -0/+195 | |
* | Add look-at procedure. | David Thompson | 2014-08-25 | 1 | -1/+13 | |
* | Fix normalize procedure. | David Thompson | 2014-08-25 | 1 | -1/+1 | |
* | Simplify perspective-projection implementation. | David Thompson | 2014-08-25 | 2 | -20/+10 | |
* | Fix transform* procedure. | David Thompson | 2014-08-25 | 1 | -17/+10 | |
* | Add gl-scissor procedure. | David Thompson | 2014-08-25 | 1 | -0/+3 | |
* | Enable OpenGL scissor test. | David Thompson | 2014-08-25 | 1 | -0/+1 | |
* | Remove unused module import. | David Thompson | 2014-08-25 | 1 | -1/+0 | |
* | Accept strings instead of symbols for shader uniforms and attributes. | David Thompson | 2014-08-25 | 1 | -4/+2 | |
* | Reset video mode when window is resized. | David Thompson | 2014-08-25 | 1 | -3/+5 | |
* | Enable GL face culling and depth test. | David Thompson | 2014-08-25 | 1 | -0/+2 | |
* | Deference one signal instead of two. | David Thompson | 2014-08-25 | 1 | -3/+3 | |
* | Add wrappers for OpenGL VAO functions. | David Thompson | 2014-08-25 | 1 | -0/+24 |