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* render: sprite-batch: Unbind VAO *before* mapping buffers.David Thompson2016-01-021-27/+29
* render: Add render/signal macro.David Thompson2016-01-022-2/+11
* signal: Add hook API for side-effects.David Thompson2016-01-011-6/+30
* Update examples to use sprite batch.David Thompson2016-01-012-100/+90
* render: Add sprite batch.David Thompson2016-01-013-0/+262
* render: mesh: Add support for streaming vertex buffers.David Thompson2016-01-011-13/+56
* build: Improve Guile version check.David Thompson2016-01-011-1/+3
* math: rect: Fix rect-inflate implementation.David Thompson2016-01-011-2/+2
* Update Guix recipe.David Thompson2015-12-221-2/+8
* build: Bump to 0.2.0.David Thompson2015-12-221-1/+1
* Upgrade to SDL2!David Thompson2015-12-2222-663/+266
* doc: Fix another typo.David Thompson2015-12-151-2/+2
* doc: Fix typo.David Thompson2015-12-151-1/+1
* Reimplement live-reload module.David Thompson2015-11-152-26/+67
* signal: Add signal-call.David Thompson2015-11-152-1/+13
* render: shader: Rename <shader-program> to <shader>.David Thompson2015-11-153-146/+124
* render: shader: Remove 'attributes' field.David Thompson2015-11-141-32/+26
* config: Add scope-datdir procedure.David Thompson2015-11-141-0/+5
* TODO: Mark 0.1 release as DONE!David Thompson2015-11-131-1/+1
* guix: Update development snapshot.v0.1David Thompson2015-11-121-2/+2
* examples: Install crate.png image.David Thompson2015-11-121-0/+1
* build: Fix where compiled Guile modules get installed.David Thompson2015-11-121-1/+1
* config: Fix configure script substitution.David Thompson2015-11-122-3/+2
* TODO: Add new item.David Thompson2015-11-121-0/+6
* config: Fix data directory.David Thompson2015-11-125-11/+16
* game: Stop the game loop upon SIGINT.David Thompson2015-11-121-0/+5
* guix: Update copyright year.David Thompson2015-11-121-1/+1
* guix: Add a complete package for development snapshots.David Thompson2015-11-123-29/+69
* Update TODO list.David Thompson2015-11-121-10/+5
* configure: Add FreeImage and GSL prefix/libdir options.David Thompson2015-11-114-5/+61
* Rename autogen.sh to bootstrap.David Thompson2015-11-111-0/+0
* Update README.David Thompson2015-11-091-16/+11
* Rename package.scm to guix.scm.David Thompson2015-11-091-1/+1
* Update documentation a bit.David Thompson2015-11-096-61/+88
* Add new indentation rule to .dir-locals.el.David Thompson2015-11-091-0/+1
* examples: Add shape example.David Thompson2015-11-095-1/+86
* render: Add more rotation combinators.David Thompson2015-11-091-0/+18
* render: Export additional procedures.David Thompson2015-11-091-1/+8
* render: mesh: Clean up style a bit.David Thompson2015-11-091-15/+33
* render: shape: Fix make-cube.David Thompson2015-11-091-5/+7
* render: camera: Add 3d-camera procedure.David Thompson2015-11-091-1/+12
* examples: Add framebuffer example.David Thompson2015-09-212-0/+65
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-2120-427/+797
* Add new record type syntax.David Thompson2015-09-212-0/+55
* render: mesh: Tweak with-mesh to use null-mesh.David Thompson2015-09-091-1/+1
* render: mesh: Add custom record type printer.David Thompson2015-09-091-0/+9
* render: Add separate projection and model-view matrix stacks.David Thompson2015-09-093-35/+49
* render: Force OpenGL state changes when resetting context.David Thompson2015-09-091-7/+7
* render: Reset OpenGL state after drawing a frame.David Thompson2015-09-091-1/+4
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-267-238/+243