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* Add signal-do procedure.David Thompson2013-12-111-1/+13
* Open window when (2d window) is imported.David Thompson2013-12-031-0/+7
* Change signal-merge to accept an arbitrary amount of signals.David Thompson2013-12-031-8/+5
* Add signal-when and signal-unless.David Thompson2013-12-021-1/+27
* Explicitly set initial value for time-delay signal.David Thompson2013-12-021-0/+1
* Use signal-receive! instead of signal-set! in signal-connect!David Thompson2013-12-021-1/+1
* Start working on pong example.David Thompson2013-12-023-0/+82
* Use signal-fold in example.David Thompson2013-12-021-7/+6
* Add clamp procedure.David Thompson2013-12-021-1/+9
* Define signal-count in terms of signal-fold.David Thompson2013-12-021-4/+3
* Define signal-constant in terms of signal-lift.David Thompson2013-12-021-7/+5
* Change parameters for time-interval and time-every.David Thompson2013-12-021-9/+9
* Add signal-fold procedure.David Thompson2013-12-021-0/+10
* Update example.David Thompson2013-12-011-14/+15
* Move event handlers and signals into their own modules.David Thompson2013-12-014-70/+155
* Delete obsolete modules.David Thompson2013-12-014-454/+0
* Use dynamic-wind in with-window form.David Thompson2013-12-011-4/+4
* Add key-directions and key-wasd procedures.David Thompson2013-12-011-11/+17
* Add time signals.David Thompson2013-12-011-0/+49
* Update example.David Thompson2013-12-011-23/+43
* Fix signal coroutine.David Thompson2013-12-011-8/+3
* Make signal transformer an optional keyword argument.David Thompson2013-12-012-70/+80
* Make signal-set! a coroutine.David Thompson2013-12-011-2/+8
* Rename signal-listeners to signal-connectors.David Thompson2013-12-011-10/+10
* Add filters to signals to stop propagation.David Thompson2013-12-011-6/+22
* Add arrows signal.David Thompson2013-12-011-0/+12
* Add signal-lift3 and signal-lift4.David Thompson2013-12-011-0/+21
* Refactor game loop code and improve event signals.David Thompson2013-12-011-110/+96
* Add with-window form.David Thompson2013-11-302-28/+43
* Allow signals to be used for certain sprite properties.David Thompson2013-11-301-6/+7
* Add signal-ref-maybe procedure.David Thompson2013-11-301-1/+9
* Add temporary rewrite-test example.David Thompson2013-11-301-0/+32
* Remove stage stuff from game module and use signals.David Thompson2013-11-302-89/+92
* Refactor signals module.David Thompson2013-11-291-68/+57
* Add signals module for functional reactive programming.David Thompson2013-11-291-0/+208
* Fix emacs hint.David Thompson2013-11-081-1/+1
* Fix codefine*.David Thompson2013-11-081-6/+6
* Fix exports in stage module.David Thompson2013-11-061-2/+1
* Add scene management summary to README.David Thompson2013-11-041-12/+64
* Update TODO list.David Thompson2013-11-041-13/+7
* Update examples.David Thompson2013-11-048-8/+0
* Merge game-loop module with game module.David Thompson2013-11-043-269/+241
* Add set-stage-scene!David Thompson2013-11-031-1/+2
* Update examples to use new scene/stage system.David Thompson2013-11-038-104/+122
* Pass scene state to all observer event handlers.David Thompson2013-11-033-6/+11
* Quit game when scene stack is empty.David Thompson2013-11-031-5/+10
* Fix default key-down event.David Thompson2013-11-031-1/+2
* Add event observer to scene.David Thompson2013-11-033-75/+92
* Really export scene type tag.David Thompson2013-11-031-1/+2
* Revert "Export scene type tag."David Thompson2013-11-031-8/+9