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* signal: Fix inaccurate comment.David Thompson2015-06-061-1/+1
* render: Bypass texture rendering when a model uses the null texture.David Thompson2015-06-063-1/+7
* render: texture: Add texture-null? procedure.David Thompson2015-06-061-0/+5
* Restructure README.David Thompson2015-06-052-214/+214
* sandbox: Generate script with autoconf.David Thompson2015-05-143-5/+6
* examples: Use null-model.David Thompson2015-04-052-23/+18
* render: model: Add null-model.David Thompson2015-04-051-2/+15
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-059-82/+86
* guix: Use native-inputs properly and add texinfo.David Thompson2015-04-031-3/+6
* window: Throw an exception when SDL window cannot be opened.David Thompson2015-03-171-1/+2
* Fix package.scm, again.David Thompson2015-03-171-5/+10
* Update package.scm.David Thompson2015-03-171-11/+6
* render: context: Rewrite transform stack.David Thompson2015-03-122-25/+53
* render: context: Use GL parameters.David Thompson2015-03-111-54/+34
* render: shader: Add null-shader-program.David Thompson2015-03-111-1/+3
* render: texture: Ensure 2D textures are enabled when applying texture.David Thompson2015-03-111-1/+3
* render: utils: Add apply-depth-test.David Thompson2015-03-111-1/+7
* render: utils: Improve apply-blend-mode.David Thompson2015-03-111-3/+8
* render: context: Add GL parameter type.David Thompson2015-03-111-0/+18
* render: utils: Remove generic draw method.David Thompson2015-03-111-5/+1
* examples: Clean up minesweeper demo.David Thompson2015-03-101-27/+46
* render: Remove shader argument from sprite and label constructors.David Thompson2015-03-092-15/+7
* render: Merge <group> into <model>.David Thompson2015-03-0911-252/+171
* signals: Add signal-timer.David Thompson2015-03-092-1/+11
* render: mesh: Add null-mesh.David Thompson2015-03-082-1/+3
* render: texture: Add null-texture.David Thompson2015-03-082-1/+4
* render: mesh: Rewrite constructors and expose vertex buffers.David Thompson2015-01-264-116/+143
* render: mesh: Generalize <mesh> type to support streaming data.David Thompson2015-01-261-41/+74
* render: mesh: Support streaming vertex buffers.David Thompson2015-01-261-3/+6
* render: mesh: Add data field.David Thompson2015-01-261-7/+9
* render: context: Reset state after rendering.David Thompson2015-01-261-1/+3
* render: tileset: Add tileset-invert-index.David Thompson2015-01-241-1/+11
* render: tileset: Add rows and columns fields.David Thompson2015-01-241-14/+20
* wrappers: gsl: Add cblas-sgemv wrapper.David Thompson2015-01-211-1/+6
* examples: Update tile map example to use more efficient rendering.David Thompson2015-01-191-40/+45
* render: Add tile-map module.David Thompson2015-01-192-0/+130
* render: texture: Export texture-parent.David Thompson2015-01-191-0/+1
* utils: Add vlist-ref* and list->vlist*.David Thompson2015-01-192-2/+30
* render: tileset: Fix compilation warning.David Thompson2015-01-191-0/+1
* render: tileset: Use custom record type printer.David Thompson2015-01-191-0/+11
* render: tileset: Add texture field.David Thompson2015-01-191-8/+7
* TODO: Add new item.David Thompson2015-01-191-0/+6
* Update TODO list.David Thompson2015-01-191-3/+13
* doc: Document window and game loop modules.David Thompson2015-01-191-0/+107
* window: Fix outdated docstring.David Thompson2015-01-191-1/+1
* doc: input: Relabel signals as "Scheme Signals".David Thompson2015-01-191-9/+9
* live-reload: Remove global variable.David Thompson2015-01-181-19/+19
* utils: Remove unused procedures.David Thompson2015-01-181-12/+1
* doc: Document utility modules.David Thompson2015-01-181-0/+81
* render: tileset: Fix split-texture again.David Thompson2015-01-181-2/+2