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* examples: Add minesweeper clone.David Thompson2014-12-0616-2/+417
* math: rect: Invert y-axis.David Thompson2014-12-061-25/+27
* math: rect: Add rect-clamp.David Thompson2014-12-061-0/+7
* math: vector: Add vmap.David Thompson2014-12-061-1/+12
* render: group: Properly reset render context before rendering.David Thompson2014-12-061-8/+9
* render: sprite: Floor anchor coordinates to prevent fuzzy images.David Thompson2014-12-061-2/+2
* input: mouse: Invert y-axis.David Thompson2014-12-061-1/+5
* utils: Add chain macro.David Thompson2014-12-061-1/+16
* signal: Add signal-sample-on.David Thompson2014-12-061-1/+6
* signal: Add custom record type printer.David Thompson2014-12-061-0/+10
* Update README.David Thompson2014-11-301-185/+50
* Update the sandbox.David Thompson2014-11-301-23/+26
* examples: Update Makefile.David Thompson2014-11-301-4/+6
* examples: Delete particles example.David Thompson2014-11-301-84/+0
* examples: Update tile map example.David Thompson2014-11-301-37/+32
* examples: Delete scene graph example.David Thompson2014-11-301-181/+0
* examples: Delete transition example.David Thompson2014-11-301-45/+0
* Update TODO list.David Thompson2014-11-301-15/+10
* live-reload: Protect against deleted files and also check ctime.David Thompson2014-11-301-2/+5
* examples: Update joystick example.David Thompson2014-11-301-45/+42
* examples: Update font example.David Thompson2014-11-301-15/+26
* examples: Delete coroutine example.David Thompson2014-11-301-56/+0
* examples: Update a few example programs.David Thompson2014-11-304-73/+90
* render: group: Work on groups, not lists of children.David Thompson2014-11-301-6/+14
* render: sprite: Alias make-sprite to sprite.David Thompson2014-11-301-2/+3
* Delete another file that shouldn't have been committed.David Thompson2014-11-301-91/+0
* examples: Update 2048.David Thompson2014-11-301-27/+29
* render: Prefix group and model procedures.David Thompson2014-11-302-7/+7
* render: group: Make context optional when drawing.David Thompson2014-11-301-10/+12
* math: tween: Memoize iterpolation procedure.David Thompson2014-11-301-1/+7
* examples: Update 2048.David Thompson2014-11-301-129/+97
* math: tween: Replace let* with let in ease-reflect.David Thompson2014-11-301-1/+1
* render: texture: Reverse top/bottom in anchor-texture.David Thompson2014-11-301-6/+6
* math: Reimplement tween module formerly known as transition.David Thompson2014-11-303-151/+108
* signal: Rename signal-reject to signal-drop.David Thompson2014-11-301-11/+11
* math: Add modulo*.David Thompson2014-11-301-1/+7
* signal: Change parameter name in signal-sample.David Thompson2014-11-301-13/+11
* signal: Add signal-time.David Thompson2014-11-301-1/+6
* signal: Add signal-every and signal-since.David Thompson2014-11-301-0/+12
* render: sprite: Turn off depth test by default.David Thompson2014-11-301-1/+2
* render: font: Alias 'make-label' to 'label'.David Thompson2014-11-301-3/+5
* render: mesh: Add a finalizer to reclaim memory used by OpenGL.David Thompson2014-11-302-6/+24
* render: texture: Factorize bytevector to texture conversion.David Thompson2014-11-302-39/+21
* render: texture: Remove unneeded protection from texture guardian.David Thompson2014-11-301-4/+1
* render: camera: Fix orthographic camera such that the y-axis points up.David Thompson2014-11-301-1/+1
* input: keyboard: Reverse up/down in key-directions.David Thompson2014-11-291-2/+2
* render: Rename vertex-array to mesh.David Thompson2014-11-298-308/+258
* render: color: Add transparency.David Thompson2014-11-291-1/+6
* Delete old rect module.David Thompson2014-11-291-212/+0
* render: Delete renderer module.David Thompson2014-11-292-129/+0