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* Fix freeimage-load procedure that was not passing enough arguments.David Thompson2013-08-151-4/+3
* Flip freeimage bitmaps vertically because the y-axis is the reverse of what w...David Thompson2013-08-151-4/+9
* Add wrapper for FreeImage_FlipVertical.David Thompson2013-08-151-0/+12
* Use freeimage for texture loading.David Thompson2013-08-141-21/+17
* Add freeimage wrapper.David Thompson2013-08-141-0/+250
* Remove reference to pixel-format* enum.David Thompson2013-08-141-2/+2
* Remove unnecessary gl enum.David Thompson2013-08-141-20/+0
* Move gl.scm to wrappers subdirectory.David Thompson2013-08-143-3/+3
* Remove redundant comparisons in rect-contains?David Thompson2013-08-141-4/+0
* Fix rect-intersects?David Thompson2013-08-131-2/+2
* Forgot to export rect-clip.David Thompson2013-08-131-0/+1
* Expand rect module.David Thompson2013-08-131-6/+30
* Create rect module.David Thompson2013-08-121-0/+99
* Ensure that all texture objects are added to the texture guardian.David Thompson2013-08-041-8/+11
* Add to TODO list.David Thompson2013-08-041-0/+9
* Whitespace.David Thompson2013-08-021-2/+0
* Refactor pack-sprite-vertices.David Thompson2013-08-021-52/+36
* Refactor sprite vertex array rendering procedures.David Thompson2013-08-021-65/+38
* Simplify sprite module now that textures and texture regions are a unified type.David Thompson2013-08-021-69/+27
* Refactor <texture-region> into <texture>.David Thompson2013-08-021-71/+73
* Add a global mutex that allows the REPL server to be used more safely while t...David Thompson2013-07-311-0/+19
* Small re-organization.David Thompson2013-07-311-1/+10
* Move game-loop procedure out of run-game-loop.David Thompson2013-07-311-16/+16
* Spawn REPL server when game loop starts.David Thompson2013-07-311-0/+3
* Floor tick-interval since we're dealing with milliseconds and not fractions o...David Thompson2013-07-311-1/+1
* Add custom REPL server modules.David Thompson2013-07-312-0/+357
* Use weighted average FPS measurement.David Thompson2013-07-311-22/+38
* Use the current-time argument in time-left.David Thompson2013-07-311-1/+1
* Improve game loop.David Thompson2013-07-311-18/+16
* Only perform sprite rotation math when necessary.David Thompson2013-07-301-28/+57
* Refactor sprite vertex packing.David Thompson2013-07-291-121/+109
* Add action example.David Thompson2013-07-291-0/+57
* Create actions module which only has a lerp action thus far.David Thompson2013-07-291-0/+40
* Only update sprite vertex list when the sprite is dirty.David Thompson2013-07-291-7/+23
* Tweak links in README in the hopes that github will parse the file correctly ...David Thompson2013-07-291-1/+1
* Update example code in README.David Thompson2013-07-291-3/+5
* Fix embarrassing typo.David Thompson2013-07-291-1/+1
* Update README.David Thompson2013-07-281-6/+11
* Fix figl enum.David Thompson2013-07-282-3/+3
* Update examples.David Thompson2013-07-285-12/+12
* Use hooks instead of primitive callback procedures.David Thompson2013-07-281-84/+49
* Update TODO.David Thompson2013-07-281-2/+2
* Rewrite game loop to use pure functions.David Thompson2013-07-281-34/+37
* Ignore compiled guile files.David Thompson2013-07-261-0/+1
* Adding "Building" and "Running Examples" sections to README.David Thompson2013-07-261-0/+27
* Ignore automatically generated autotools files.David Thompson2013-07-261-1/+10
* Add autotools files.David Thompson2013-07-265-0/+78
* Update TODO.David Thompson2013-07-221-1/+1
* Add rotation and scaling support to sprite batch.David Thompson2013-07-221-17/+36
* Re-export vector-map and vector-for-each.David Thompson2013-07-221-0/+3