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* Export uniform-set!David Thompson2014-08-252-3/+2
* Use a single default shader for all meshes.David Thompson2014-08-2510-118/+65
* Add load-default-shader procedure.David Thompson2014-08-251-0/+15
* Support meshes with no texture.David Thompson2014-08-251-5/+9
* Add shape module.David Thompson2014-08-252-0/+114
* Delete obsolete primitives module.David Thompson2014-08-251-120/+0
* Convert text label to mesh.David Thompson2014-08-251-58/+27
* Convert sprite to mesh.David Thompson2014-08-251-142/+23
* Add half procedure.David Thompson2014-08-251-1/+5
* Render using scenes and cameras.David Thompson2014-08-251-2/+12
* Add scene module.David Thompson2014-08-252-0/+109
* Add camera module.David Thompson2014-08-252-0/+100
* Add mesh module.David Thompson2014-08-252-0/+195
* Add look-at procedure.David Thompson2014-08-251-1/+13
* Fix normalize procedure.David Thompson2014-08-251-1/+1
* Simplify perspective-projection implementation.David Thompson2014-08-252-20/+10
* Fix transform* procedure.David Thompson2014-08-251-17/+10
* Add gl-scissor procedure.David Thompson2014-08-251-0/+3
* Enable OpenGL scissor test.David Thompson2014-08-251-0/+1
* Remove unused module import.David Thompson2014-08-251-1/+0
* Accept strings instead of symbols for shader uniforms and attributes.David Thompson2014-08-251-4/+2
* Reset video mode when window is resized.David Thompson2014-08-251-3/+5
* Enable GL face culling and depth test.David Thompson2014-08-251-0/+2
* Deference one signal instead of two.David Thompson2014-08-251-3/+3
* Add wrappers for OpenGL VAO functions.David Thompson2014-08-251-0/+24
* Add with-texture macro.David Thompson2014-08-251-1/+10
* Use linear scaling filter for rendered text.David Thompson2014-08-251-2/+2
* Add signal-let and signal-let* forms.David Thompson2014-08-251-0/+12
* Fix memory leak in signal-sample.David Thompson2014-08-251-5/+23
* README: Add "Community" section.David Thompson2014-08-151-0/+5
* Add sly mascot in ASCII art form.David Thompson2014-08-122-1/+25
* 2048: Make it more convenient to run within Emacs.David Thompson2014-08-091-0/+4
* Tweak docstring for linear-scale.David Thompson2014-08-011-3/+3
* Add punctuation to docstrings in sly/joystick.scm.David Thompson2014-08-011-7/+7
* Add joystick module.Jordan Russell2014-08-015-3/+285
* Update TODO list.David Thompson2014-07-291-15/+7
* Add optional start and step parameters to signal-count.David Thompson2014-07-221-4/+5
* Fix typos in signal-constant and signal-tap docstrings.David Thompson2014-07-221-3/+3
* Add signal-switch procedure.David Thompson2014-07-221-0/+13
* Integrate REPL module with game loop error hook.David Thompson2014-07-051-3/+29
* Add error handling hook to game loop.David Thompson2014-07-051-7/+47
* Ensure that agenda scheduling procedures return no value.David Thompson2014-07-051-1/+2
* Reduce allocation in transform*.David Thompson2014-07-051-11/+20
* Add copyright information for Jordan Russel.David Thompson2014-07-032-0/+3
* Remove global variables for controlling tick rate.David Thompson2014-07-031-57/+62
* 2048: Fix board-win? and improve board-insert.Jordan Russell2014-07-031-12/+12
* Remove file that should never have been committed.David Thompson2014-07-021-54/+0
* Allow some label properties to be signals.David Thompson2014-07-021-3/+7
* Allow some sprite properties to be signals.David Thompson2014-07-021-4/+9
* Add transition example.David Thompson2014-07-021-0/+45