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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
Rewrite game loop to use pure functions.
David Thompson
2013-07-28
1
-34
/
+37
|
*
Add rotation and scaling support to sprite batch.
David Thompson
2013-07-22
1
-17
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+36
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*
Re-export vector-map and vector-for-each.
David Thompson
2013-07-22
1
-0
/
+3
|
*
Create math module.
David Thompson
2013-07-22
1
-0
/
+82
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*
Split sprite module into 3 modules.
David Thompson
2013-07-22
3
-251
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+327
|
*
Add support for colors in a sprite batch.
David Thompson
2013-07-21
1
-9
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+16
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*
Use sprite color when rendering without a batch.
David Thompson
2013-07-21
1
-6
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+10
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*
rgba->gl-color now returns a vector instead of a list.
David Thompson
2013-07-21
1
-5
/
+5
|
*
Add optional resizable paramter to open-window.
David Thompson
2013-07-21
1
-16
/
+18
|
*
Add additional SDL event handlers.
David Thompson
2013-07-21
1
-1
/
+26
|
*
Remove event-keycode and event-keymods.
David Thompson
2013-07-21
1
-12
/
+4
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*
Remove input module now that guile-sdl changed their keysym enumeration.
David Thompson
2013-07-21
1
-288
/
+0
|
*
Update sprite module to reflect changes in figl API.
David Thompson
2013-07-21
1
-6
/
+7
|
*
Create gl module.
David Thompson
2013-07-21
1
-0
/
+96
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*
Update to guile-sdl 0.5.0 API.
David Thompson
2013-07-21
2
-9
/
+9
|
*
Change animation-state type to be immutable.
David Thompson
2013-07-18
1
-20
/
+27
|
*
Create animation type.
David Thompson
2013-07-17
1
-25
/
+122
|
*
Use rgba->gl-color in sprite module.
David Thompson
2013-07-17
1
-3
/
+5
|
*
Add rgba->gl-color procedure.
David Thompson
2013-07-17
1
-1
/
+15
|
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rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0).
*
Add window-title and set-window-title! procedures.
David Thompson
2013-07-17
1
-1
/
+11
|
*
Move initialization to it's own procedure.
David Thompson
2013-07-17
1
-6
/
+12
|
*
Add improved coroutine macros.
David Thompson
2013-07-17
1
-22
/
+32
|
*
Add coroutine module for cooperative multi-tasking.
David Thompson
2013-07-15
1
-0
/
+73
|
*
Update the global agenda in the game loop.
David Thompson
2013-07-15
1
-0
/
+2
|
*
Add agenda module for procedure scheduling.
David Thompson
2013-07-15
1
-0
/
+182
|
*
Add docstring for vector-from-polar.
David Thompson
2013-07-15
1
-0
/
+1
|
*
Add vector-from-polar procedure.
David Thompson
2013-07-15
1
-1
/
+6
|
*
Add support for sprites that use texture regions and automatic drawing to a ↵
David Thompson
2013-07-06
1
-32
/
+104
|
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batch.
*
Update TODO list.
David Thompson
2013-07-06
1
-3
/
+0
|
*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
|
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-3
/
+4
|
*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
/
+159
|
*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
2
-11
/
+13
|
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sprite-batch-draw.
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
|
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
|
*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
|
*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
/
+3
|
*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
|
*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
/
+6
|
*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
|
*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
/
+13
|
*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
/
+3
|
*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
/
+0
|
*
Change = to equal?
David Thompson
2013-06-25
1
-1
/
+1
|
*
Create a helpers module for miscellaneous convenient procedures.
David Thompson
2013-06-25
1
-0
/
+37
|
*
Add mouse-button and keymod enums and a couple of convenience procedures.
David Thompson
2013-06-25
1
-1
/
+37
|
*
Apply SDL:enum->number on keysyms.
David Thompson
2013-06-25
1
-2
/
+5
|
*
Create input module with enumeration for keycodes.
David Thompson
2013-06-25
1
-0
/
+265
|
*
Add anchor property to sprite object.
David Thompson
2013-06-23
1
-10
/
+21
|
*
Reap OpenGL textures when texture objects are GC'd.
David Thompson
2013-06-23
1
-3
/
+22
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