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wip-fast-vectors
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Functional reactive game engine for Guile - failed experiment
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*
Improve game loop.
David Thompson
2013-07-31
1
-18
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+16
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Instead of a busy loop that eats all of the CPU, sleep in-between frames when possible.
*
Only perform sprite rotation math when necessary.
David Thompson
2013-07-30
1
-28
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+57
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*
Refactor sprite vertex packing.
David Thompson
2013-07-29
1
-121
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+109
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*
Create actions module which only has a lerp action thus far.
David Thompson
2013-07-29
1
-0
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+40
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*
Only update sprite vertex list when the sprite is dirty.
David Thompson
2013-07-29
1
-7
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+23
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*
Fix figl enum.
David Thompson
2013-07-28
2
-3
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+3
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*
Use hooks instead of primitive callback procedures.
David Thompson
2013-07-28
1
-84
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+49
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*
Rewrite game loop to use pure functions.
David Thompson
2013-07-28
1
-34
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+37
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*
Add rotation and scaling support to sprite batch.
David Thompson
2013-07-22
1
-17
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+36
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*
Re-export vector-map and vector-for-each.
David Thompson
2013-07-22
1
-0
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+3
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*
Create math module.
David Thompson
2013-07-22
1
-0
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+82
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*
Split sprite module into 3 modules.
David Thompson
2013-07-22
3
-251
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+327
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*
Add support for colors in a sprite batch.
David Thompson
2013-07-21
1
-9
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+16
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*
Use sprite color when rendering without a batch.
David Thompson
2013-07-21
1
-6
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+10
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*
rgba->gl-color now returns a vector instead of a list.
David Thompson
2013-07-21
1
-5
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+5
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*
Add optional resizable paramter to open-window.
David Thompson
2013-07-21
1
-16
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+18
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*
Add additional SDL event handlers.
David Thompson
2013-07-21
1
-1
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+26
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*
Remove event-keycode and event-keymods.
David Thompson
2013-07-21
1
-12
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+4
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*
Remove input module now that guile-sdl changed their keysym enumeration.
David Thompson
2013-07-21
1
-288
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+0
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*
Update sprite module to reflect changes in figl API.
David Thompson
2013-07-21
1
-6
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+7
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*
Create gl module.
David Thompson
2013-07-21
1
-0
/
+96
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*
Update to guile-sdl 0.5.0 API.
David Thompson
2013-07-21
2
-9
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+9
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*
Change animation-state type to be immutable.
David Thompson
2013-07-18
1
-20
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+27
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*
Create animation type.
David Thompson
2013-07-17
1
-25
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+122
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*
Use rgba->gl-color in sprite module.
David Thompson
2013-07-17
1
-3
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+5
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*
Add rgba->gl-color procedure.
David Thompson
2013-07-17
1
-1
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+15
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rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0).
*
Add window-title and set-window-title! procedures.
David Thompson
2013-07-17
1
-1
/
+11
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*
Move initialization to it's own procedure.
David Thompson
2013-07-17
1
-6
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+12
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*
Add improved coroutine macros.
David Thompson
2013-07-17
1
-22
/
+32
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*
Add coroutine module for cooperative multi-tasking.
David Thompson
2013-07-15
1
-0
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+73
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*
Update the global agenda in the game loop.
David Thompson
2013-07-15
1
-0
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+2
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*
Add agenda module for procedure scheduling.
David Thompson
2013-07-15
1
-0
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+182
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*
Add docstring for vector-from-polar.
David Thompson
2013-07-15
1
-0
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+1
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*
Add vector-from-polar procedure.
David Thompson
2013-07-15
1
-1
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+6
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*
Add support for sprites that use texture regions and automatic drawing to a ↵
David Thompson
2013-07-06
1
-32
/
+104
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batch.
*
Update TODO list.
David Thompson
2013-07-06
1
-3
/
+0
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*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
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*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-3
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+4
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*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
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+159
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*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
2
-11
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+13
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sprite-batch-draw.
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
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+1
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*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
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*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
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*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
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+3
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*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
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*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
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+6
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*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
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*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
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+13
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*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
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+3
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*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
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+0
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