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* Add draw-hook.David Thompson2014-01-071-13/+6
* Update docstrings.David Thompson2014-01-071-3/+3
* Use SRFI-26 in agenda module.David Thompson2014-01-071-2/+3
* Rename agenda procedures.David Thompson2014-01-071-5/+5
* Export agenda variables.David Thompson2014-01-071-0/+2
* Add new scheduling procedures and rename existing ones.David Thompson2014-01-073-14/+25
* Make the current agenda a parameter.David Thompson2014-01-071-18/+15
* Allow signals to be redefined at the REPL and "just work."David Thompson2013-12-292-72/+91
* Turn signal objects into doubly-linked list nodes.David Thompson2013-12-251-22/+35
* Restructure game callbacks and signals.David Thompson2013-12-151-11/+7
* Update time module to use new signals API.David Thompson2013-12-151-15/+20
* Update keyboard module to use new signals API.David Thompson2013-12-151-19/+23
* Update mouse module to use new signal API.David Thompson2013-12-151-14/+19
* Update window module to use new signals API.David Thompson2013-12-151-4/+7
* Remove duplicate export of signal-fold.David Thompson2013-12-151-1/+0
* Fix signal-do not connection to input signal.David Thompson2013-12-151-1/+2
* Reverse arguments to signal-fold proc.David Thompson2013-12-151-1/+1
* Fix signal-map not connecting to all input signals.David Thompson2013-12-151-4/+6
* Rewrite signals module.David Thompson2013-12-151-193/+134
* Remove signal-and and signal-or.David Thompson2013-12-121-31/+0
* Add signal-liftn procedure.David Thompson2013-12-121-0/+9
* Make init a non-keyword argument in make-signal procedure.David Thompson2013-12-124-9/+8
* Add signal-do procedure.David Thompson2013-12-111-1/+13
* Open window when (2d window) is imported.David Thompson2013-12-031-0/+7
* Change signal-merge to accept an arbitrary amount of signals.David Thompson2013-12-031-8/+5
* Add signal-when and signal-unless.David Thompson2013-12-021-1/+27
* Explicitly set initial value for time-delay signal.David Thompson2013-12-021-0/+1
* Use signal-receive! instead of signal-set! in signal-connect!David Thompson2013-12-021-1/+1
* Add clamp procedure.David Thompson2013-12-021-1/+9
* Define signal-count in terms of signal-fold.David Thompson2013-12-021-4/+3
* Define signal-constant in terms of signal-lift.David Thompson2013-12-021-7/+5
* Change parameters for time-interval and time-every.David Thompson2013-12-021-9/+9
* Add signal-fold procedure.David Thompson2013-12-021-0/+10
* Move event handlers and signals into their own modules.David Thompson2013-12-014-70/+155
* Delete obsolete modules.David Thompson2013-12-014-454/+0
* Use dynamic-wind in with-window form.David Thompson2013-12-011-4/+4
* Add key-directions and key-wasd procedures.David Thompson2013-12-011-11/+17
* Add time signals.David Thompson2013-12-011-0/+49
* Fix signal coroutine.David Thompson2013-12-011-8/+3
* Make signal transformer an optional keyword argument.David Thompson2013-12-012-70/+80
* Make signal-set! a coroutine.David Thompson2013-12-011-2/+8
* Rename signal-listeners to signal-connectors.David Thompson2013-12-011-10/+10
* Add filters to signals to stop propagation.David Thompson2013-12-011-6/+22
* Add arrows signal.David Thompson2013-12-011-0/+12
* Add signal-lift3 and signal-lift4.David Thompson2013-12-011-0/+21
* Refactor game loop code and improve event signals.David Thompson2013-12-011-110/+96
* Add with-window form.David Thompson2013-11-302-28/+43
* Allow signals to be used for certain sprite properties.David Thompson2013-11-301-6/+7
* Add signal-ref-maybe procedure.David Thompson2013-11-301-1/+9
* Remove stage stuff from game module and use signals.David Thompson2013-11-302-89/+92