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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
*
Add live-reload module.
David Thompson
2014-05-04
1
-0
/
+54
*
Add current-agenda parameter.
David Thompson
2014-05-04
6
-57
/
+82
*
Allow make-rect to accept two vector2s as arguments.
David Thompson
2014-05-03
1
-1
/
+9
*
Add transform-position procedure.
David Thompson
2014-05-02
1
-0
/
+6
*
Prefix matrix operations with "transform-".
David Thompson
2014-05-02
1
-6
/
+6
*
Add null-rect variable.
David Thompson
2014-05-02
1
-0
/
+3
*
Fix update procedure.
David Thompson
2014-04-27
1
-3
/
+3
*
Ensure that interpolation alpha is clamped to the range [0, 1].
David Thompson
2014-04-27
1
-1
/
+2
*
Add max-ticks-per-frame variable.
David Thompson
2014-04-27
1
-5
/
+15
*
Update commentary for (2d game) module.
David Thompson
2014-04-24
1
-1
/
+1
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
1
-22
/
+21
*
Sleep when the game loop runs too fast.
David Thompson
2014-04-24
1
-0
/
+9
*
Run game loop with a prompt.
David Thompson
2014-04-24
1
-47
/
+16
*
Remove the accumulator parameter from the game loop.
David Thompson
2014-04-23
1
-40
/
+19
*
Add bindings for OpenGL instanced rendering extension.
David Thompson
2014-04-21
1
-1
/
+23
*
Add shader-program-attribute-location procedure.
David Thompson
2014-04-21
1
-0
/
+6
*
Export shader-program-id procedure.
David Thompson
2014-04-21
1
-0
/
+1
*
Rename signal-combine to signal-zip.
David Thompson
2014-04-21
1
-2
/
+2
*
Add more texture anchor types.
David Thompson
2014-03-31
2
-11
/
+23
*
Add cyan, yellow, and all 27 tango palette colors.
David Thompson
2014-03-30
1
-2
/
+67
*
Fix crash when the empty string is used for a label.
David Thompson
2014-03-30
1
-11
/
+15
*
Import math module in (2d color) module.
David Thompson
2014-03-30
1
-0
/
+1
*
Expand color API.
David Thompson
2014-03-30
1
-16
/
+61
*
Add enable-audio procedure.
David Thompson
2014-03-29
1
-2
/
+4
*
Improve define-signal macro.
David Thompson
2014-03-29
1
-17
/
+35
*
Remove vector2-translate and vector2-scale.
David Thompson
2014-03-29
1
-11
/
+1
*
Don't load font shaders upon importing (2d font) module.
David Thompson
2014-03-29
1
-10
/
+15
*
Don't load sprite shaders upon importing (2d sprite) module.
David Thompson
2014-03-29
1
-7
/
+13
*
Don't open window upon importing the (2d window) module.
David Thompson
2014-03-29
1
-8
/
+1
*
Replace figl with the new guile-opengl official release.
David Thompson
2014-03-23
10
-16
/
+14
*
Don't start the REPL server upon importing (2d repl).
David Thompson
2014-03-10
1
-7
/
+11
*
Okay, I think I finally got all of the license headers updated.
David Thompson
2014-03-10
6
-48
/
+48
*
Add updated license header to coroutine module.
David Thompson
2014-03-08
1
-8
/
+8
*
Add new license header to agenda and repl module.
David Thompson
2014-03-08
2
-16
/
+16
*
Change license to GPLv3+.
David Thompson
2014-03-08
17
-126
/
+143
*
Delete mvars module.
David Thompson
2014-03-08
1
-167
/
+0
*
Integrate cooperative REPL server.
David Thompson
2014-03-08
3
-415
/
+34
*
Rename signal-do to signal-tap.
David Thompson
2014-03-08
1
-2
/
+2
*
Convert FPS counter to a signal.
David Thompson
2014-02-17
1
-4
/
+3
*
Use new signal API for keyboard module.
David Thompson
2014-02-17
1
-25
/
+28
*
Use new signal API for mouse module.
David Thompson
2014-02-17
1
-27
/
+41
*
Use new signal API for window module.
David Thompson
2014-02-17
1
-19
/
+21
*
Import new signal module
David Thompson
2014-02-17
3
-3
/
+3
*
Export alternate spelling of signal-box?.
David Thompson
2014-02-17
1
-2
/
+4
*
Add hook->signal procedure.
David Thompson
2014-02-17
1
-0
/
+11
*
Move time module inside the signal module.
David Thompson
2014-02-17
2
-58
/
+36
*
Fix signal propagation.
David Thompson
2014-02-17
1
-1
/
+1
*
Add inputs field to <signal>.
David Thompson
2014-02-17
1
-2
/
+3
*
Rewrite FRP module to be dynamic and REPL friendly.
David Thompson
2014-02-17
2
-247
/
+228
*
Rewrite define-guardian to avoid 'after-cg-hook'.
David Thompson
2014-02-17
1
-11
/
+7
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