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* Don't load font shaders upon importing (2d font) module.David Thompson2014-03-291-10/+15
* Don't load sprite shaders upon importing (2d sprite) module.David Thompson2014-03-291-7/+13
* Don't open window upon importing the (2d window) module.David Thompson2014-03-291-8/+1
* Replace figl with the new guile-opengl official release.David Thompson2014-03-2310-16/+14
* Don't start the REPL server upon importing (2d repl).David Thompson2014-03-101-7/+11
* Okay, I think I finally got all of the license headers updated.David Thompson2014-03-106-48/+48
* Add updated license header to coroutine module.David Thompson2014-03-081-8/+8
* Add new license header to agenda and repl module.David Thompson2014-03-082-16/+16
* Change license to GPLv3+.David Thompson2014-03-0817-126/+143
* Delete mvars module.David Thompson2014-03-081-167/+0
* Integrate cooperative REPL server.David Thompson2014-03-083-415/+34
* Rename signal-do to signal-tap.David Thompson2014-03-081-2/+2
* Convert FPS counter to a signal.David Thompson2014-02-171-4/+3
* Use new signal API for keyboard module.David Thompson2014-02-171-25/+28
* Use new signal API for mouse module.David Thompson2014-02-171-27/+41
* Use new signal API for window module.David Thompson2014-02-171-19/+21
* Import new signal moduleDavid Thompson2014-02-173-3/+3
* Export alternate spelling of signal-box?.David Thompson2014-02-171-2/+4
* Add hook->signal procedure.David Thompson2014-02-171-0/+11
* Move time module inside the signal module.David Thompson2014-02-172-58/+36
* Fix signal propagation.David Thompson2014-02-171-1/+1
* Add inputs field to <signal>.David Thompson2014-02-171-2/+3
* Rewrite FRP module to be dynamic and REPL friendly.David Thompson2014-02-172-247/+228
* Rewrite define-guardian to avoid 'after-cg-hook'.David Thompson2014-02-171-11/+7
* Revert "Make agendas thread-safe."David Thompson2014-02-171-37/+32
* Make agendas thread-safe.David Thompson2014-02-171-32/+37
* Rewrite font module.David Thompson2014-02-162-286/+106
* Add 'top-left as possible anchor value.David Thompson2014-02-161-0/+2
* Move texture anchor procedure.David Thompson2014-02-162-15/+16
* Formatting cleanup.David Thompson2014-02-161-15/+15
* Change sprite-vertex to texture-vertex.David Thompson2014-02-162-47/+49
* Delete draw-texture.David Thompson2014-02-161-24/+0
* Use GLSL shaders for sprites.David Thompson2014-02-161-278/+105
* Throw error if shader file does not exist.David Thompson2014-02-161-1/+3
* Use vec2 instead of vec4 for vector2 uniforms.David Thompson2014-02-161-4/+1
* Remove calls that change OpenGL matrix mode.David Thompson2014-02-161-6/+1
* Don't load default font upon module import.David Thompson2014-02-151-3/+3
* Fix schedule-interval.David Thompson2014-02-151-1/+2
* Add window-projection signal.David Thompson2014-02-151-0/+8
* Add 4x4 transformation matrix module.David Thompson2014-02-152-0/+178
* Add a convenient default font.David Thompson2014-02-111-1/+6
* Add build-time configuration module.David Thompson2014-02-101-0/+27
* Add shader module.David Thompson2014-02-091-0/+268
* Remove silly circular import.David Thompson2014-02-091-1/+0
* Add define-guardian macro.David Thompson2014-02-092-17/+30
* Add new coroutine macro.David Thompson2014-02-061-6/+12
* Remove dynamic scoping of agendas.David Thompson2014-02-065-87/+58
* Add window-close-hook.David Thompson2014-01-261-1/+9
* Remove unused import declarations.David Thompson2014-01-261-2/+0
* Move OpenGL viewport settings to game module.David Thompson2014-01-262-7/+9