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* Use freeimage for texture loading.David Thompson2013-08-141-21/+17
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* Add freeimage wrapper.David Thompson2013-08-141-0/+250
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* Remove reference to pixel-format* enum.David Thompson2013-08-141-2/+2
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* Remove unnecessary gl enum.David Thompson2013-08-141-20/+0
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* Move gl.scm to wrappers subdirectory.David Thompson2013-08-143-3/+3
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* Remove redundant comparisons in rect-contains?David Thompson2013-08-141-4/+0
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* Fix rect-intersects?David Thompson2013-08-131-2/+2
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* Forgot to export rect-clip.David Thompson2013-08-131-0/+1
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* Expand rect module.David Thompson2013-08-131-6/+30
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* Create rect module.David Thompson2013-08-121-0/+99
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* Ensure that all texture objects are added to the texture guardian.David Thompson2013-08-041-8/+11
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* Whitespace.David Thompson2013-08-021-2/+0
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* Refactor pack-sprite-vertices.David Thompson2013-08-021-52/+36
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* Refactor sprite vertex array rendering procedures.David Thompson2013-08-021-65/+38
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* Simplify sprite module now that textures and texture regions are a unified type.David Thompson2013-08-021-69/+27
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* Refactor <texture-region> into <texture>.David Thompson2013-08-021-71/+73
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* Add a global mutex that allows the REPL server to be used more safely while ↵David Thompson2013-07-311-0/+19
| | | | the game loop is running.
* Small re-organization.David Thompson2013-07-311-1/+10
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* Move game-loop procedure out of run-game-loop.David Thompson2013-07-311-16/+16
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* Spawn REPL server when game loop starts.David Thompson2013-07-311-0/+3
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* Floor tick-interval since we're dealing with milliseconds and not fractions ↵David Thompson2013-07-311-1/+1
| | | | of milliseconds.
* Add custom REPL server modules.David Thompson2013-07-312-0/+357
| | | | These are slightly modified versions of the ones that come with Guile.
* Use weighted average FPS measurement.David Thompson2013-07-311-22/+38
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* Use the current-time argument in time-left.David Thompson2013-07-311-1/+1
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* Improve game loop.David Thompson2013-07-311-18/+16
| | | | Instead of a busy loop that eats all of the CPU, sleep in-between frames when possible.
* Only perform sprite rotation math when necessary.David Thompson2013-07-301-28/+57
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* Refactor sprite vertex packing.David Thompson2013-07-291-121/+109
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* Create actions module which only has a lerp action thus far.David Thompson2013-07-291-0/+40
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* Only update sprite vertex list when the sprite is dirty.David Thompson2013-07-291-7/+23
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* Fix figl enum.David Thompson2013-07-282-3/+3
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* Use hooks instead of primitive callback procedures.David Thompson2013-07-281-84/+49
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* Rewrite game loop to use pure functions.David Thompson2013-07-281-34/+37
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* Add rotation and scaling support to sprite batch.David Thompson2013-07-221-17/+36
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* Re-export vector-map and vector-for-each.David Thompson2013-07-221-0/+3
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* Create math module.David Thompson2013-07-221-0/+82
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* Split sprite module into 3 modules.David Thompson2013-07-223-251/+327
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* Add support for colors in a sprite batch.David Thompson2013-07-211-9/+16
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* Use sprite color when rendering without a batch.David Thompson2013-07-211-6/+10
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* rgba->gl-color now returns a vector instead of a list.David Thompson2013-07-211-5/+5
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* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
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* Add additional SDL event handlers.David Thompson2013-07-211-1/+26
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* Remove event-keycode and event-keymods.David Thompson2013-07-211-12/+4
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* Remove input module now that guile-sdl changed their keysym enumeration.David Thompson2013-07-211-288/+0
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* Update sprite module to reflect changes in figl API.David Thompson2013-07-211-6/+7
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* Create gl module.David Thompson2013-07-211-0/+96
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* Update to guile-sdl 0.5.0 API.David Thompson2013-07-212-9/+9
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* Change animation-state type to be immutable.David Thompson2013-07-181-20/+27
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* Create animation type.David Thompson2013-07-171-25/+122
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* Use rgba->gl-color in sprite module.David Thompson2013-07-171-3/+5
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* Add rgba->gl-color procedure.David Thompson2013-07-171-1/+15
| | | | | rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0).