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* Split sprite module into 3 modules.David Thompson2013-07-223-251/+327
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* Add support for colors in a sprite batch.David Thompson2013-07-211-9/+16
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* Use sprite color when rendering without a batch.David Thompson2013-07-211-6/+10
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* rgba->gl-color now returns a vector instead of a list.David Thompson2013-07-211-5/+5
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* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
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* Add additional SDL event handlers.David Thompson2013-07-211-1/+26
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* Remove event-keycode and event-keymods.David Thompson2013-07-211-12/+4
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* Remove input module now that guile-sdl changed their keysym enumeration.David Thompson2013-07-211-288/+0
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* Update sprite module to reflect changes in figl API.David Thompson2013-07-211-6/+7
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* Create gl module.David Thompson2013-07-211-0/+96
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* Update to guile-sdl 0.5.0 API.David Thompson2013-07-212-9/+9
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* Change animation-state type to be immutable.David Thompson2013-07-181-20/+27
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* Create animation type.David Thompson2013-07-171-25/+122
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* Use rgba->gl-color in sprite module.David Thompson2013-07-171-3/+5
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* Add rgba->gl-color procedure.David Thompson2013-07-171-1/+15
| | | | | rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0).
* Add window-title and set-window-title! procedures.David Thompson2013-07-171-1/+11
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* Move initialization to it's own procedure.David Thompson2013-07-171-6/+12
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* Add improved coroutine macros.David Thompson2013-07-171-22/+32
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* Add coroutine module for cooperative multi-tasking.David Thompson2013-07-151-0/+73
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* Update the global agenda in the game loop.David Thompson2013-07-151-0/+2
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* Add agenda module for procedure scheduling.David Thompson2013-07-151-0/+182
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* Add docstring for vector-from-polar.David Thompson2013-07-151-0/+1
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* Add vector-from-polar procedure.David Thompson2013-07-151-1/+6
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* Add support for sprites that use texture regions and automatic drawing to a ↵David Thompson2013-07-061-32/+104
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* Update TODO list.David Thompson2013-07-061-3/+0
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* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12
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* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-3/+4
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* Deleted texture module and moved contents into sprite module.David Thompson2013-07-062-160/+159
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* Add optional texture coordinate parameters to texture-quad and ↵David Thompson2013-07-062-11/+13
| | | | sprite-batch-draw.
* Fix sprite batch not rendering the correct number of vertices.David Thompson2013-07-061-1/+1
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* Add texture regions.David Thompson2013-07-061-1/+37
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* Create simple sprite batch renderer.David Thompson2013-06-271-1/+116
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* Clean up run-game-loop procedure.David Thompson2013-06-261-3/+3
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* Draw sprites using vertex arrays.David Thompson2013-06-261-19/+84
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* Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.David Thompson2013-06-251-6/+6
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* Add mouse event callbacks.David Thompson2013-06-251-1/+33
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* Pass key modifiers and unicode value as arguments to key up/down events.David Thompson2013-06-251-4/+13
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* Enable unicode characters in SDL.David Thompson2013-06-251-1/+3
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* Remove procedures that have been replaced by more generic helper procedures.David Thompson2013-06-251-13/+0
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* Change = to equal?David Thompson2013-06-251-1/+1
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* Create a helpers module for miscellaneous convenient procedures.David Thompson2013-06-251-0/+37
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* Add mouse-button and keymod enums and a couple of convenience procedures.David Thompson2013-06-251-1/+37
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* Apply SDL:enum->number on keysyms.David Thompson2013-06-251-2/+5
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* Create input module with enumeration for keycodes.David Thompson2013-06-251-0/+265
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* Add anchor property to sprite object.David Thompson2013-06-231-10/+21
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* Reap OpenGL textures when texture objects are GC'd.David Thompson2013-06-231-3/+22
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* Improve update loop logic.David Thompson2013-06-231-8/+21
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* Fix normalize procedure.David Thompson2013-06-231-1/+1
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* Use a vector for sprite scale.David Thompson2013-06-231-19/+11
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* Use a vector for sprite position.David Thompson2013-06-231-13/+12
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