index
:
sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
Gitolite user
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
2d
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Add draw-hook.
David Thompson
2014-01-07
1
-13
/
+6
*
Update docstrings.
David Thompson
2014-01-07
1
-3
/
+3
*
Use SRFI-26 in agenda module.
David Thompson
2014-01-07
1
-2
/
+3
*
Rename agenda procedures.
David Thompson
2014-01-07
1
-5
/
+5
*
Export agenda variables.
David Thompson
2014-01-07
1
-0
/
+2
*
Add new scheduling procedures and rename existing ones.
David Thompson
2014-01-07
3
-14
/
+25
*
Make the current agenda a parameter.
David Thompson
2014-01-07
1
-18
/
+15
*
Allow signals to be redefined at the REPL and "just work."
David Thompson
2013-12-29
2
-72
/
+91
*
Turn signal objects into doubly-linked list nodes.
David Thompson
2013-12-25
1
-22
/
+35
*
Restructure game callbacks and signals.
David Thompson
2013-12-15
1
-11
/
+7
*
Update time module to use new signals API.
David Thompson
2013-12-15
1
-15
/
+20
*
Update keyboard module to use new signals API.
David Thompson
2013-12-15
1
-19
/
+23
*
Update mouse module to use new signal API.
David Thompson
2013-12-15
1
-14
/
+19
*
Update window module to use new signals API.
David Thompson
2013-12-15
1
-4
/
+7
*
Remove duplicate export of signal-fold.
David Thompson
2013-12-15
1
-1
/
+0
*
Fix signal-do not connection to input signal.
David Thompson
2013-12-15
1
-1
/
+2
*
Reverse arguments to signal-fold proc.
David Thompson
2013-12-15
1
-1
/
+1
*
Fix signal-map not connecting to all input signals.
David Thompson
2013-12-15
1
-4
/
+6
*
Rewrite signals module.
David Thompson
2013-12-15
1
-193
/
+134
*
Remove signal-and and signal-or.
David Thompson
2013-12-12
1
-31
/
+0
*
Add signal-liftn procedure.
David Thompson
2013-12-12
1
-0
/
+9
*
Make init a non-keyword argument in make-signal procedure.
David Thompson
2013-12-12
4
-9
/
+8
*
Add signal-do procedure.
David Thompson
2013-12-11
1
-1
/
+13
*
Open window when (2d window) is imported.
David Thompson
2013-12-03
1
-0
/
+7
*
Change signal-merge to accept an arbitrary amount of signals.
David Thompson
2013-12-03
1
-8
/
+5
*
Add signal-when and signal-unless.
David Thompson
2013-12-02
1
-1
/
+27
*
Explicitly set initial value for time-delay signal.
David Thompson
2013-12-02
1
-0
/
+1
*
Use signal-receive! instead of signal-set! in signal-connect!
David Thompson
2013-12-02
1
-1
/
+1
*
Add clamp procedure.
David Thompson
2013-12-02
1
-1
/
+9
*
Define signal-count in terms of signal-fold.
David Thompson
2013-12-02
1
-4
/
+3
*
Define signal-constant in terms of signal-lift.
David Thompson
2013-12-02
1
-7
/
+5
*
Change parameters for time-interval and time-every.
David Thompson
2013-12-02
1
-9
/
+9
*
Add signal-fold procedure.
David Thompson
2013-12-02
1
-0
/
+10
*
Move event handlers and signals into their own modules.
David Thompson
2013-12-01
4
-70
/
+155
*
Delete obsolete modules.
David Thompson
2013-12-01
4
-454
/
+0
*
Use dynamic-wind in with-window form.
David Thompson
2013-12-01
1
-4
/
+4
*
Add key-directions and key-wasd procedures.
David Thompson
2013-12-01
1
-11
/
+17
*
Add time signals.
David Thompson
2013-12-01
1
-0
/
+49
*
Fix signal coroutine.
David Thompson
2013-12-01
1
-8
/
+3
*
Make signal transformer an optional keyword argument.
David Thompson
2013-12-01
2
-70
/
+80
*
Make signal-set! a coroutine.
David Thompson
2013-12-01
1
-2
/
+8
*
Rename signal-listeners to signal-connectors.
David Thompson
2013-12-01
1
-10
/
+10
*
Add filters to signals to stop propagation.
David Thompson
2013-12-01
1
-6
/
+22
*
Add arrows signal.
David Thompson
2013-12-01
1
-0
/
+12
*
Add signal-lift3 and signal-lift4.
David Thompson
2013-12-01
1
-0
/
+21
*
Refactor game loop code and improve event signals.
David Thompson
2013-12-01
1
-110
/
+96
*
Add with-window form.
David Thompson
2013-11-30
2
-28
/
+43
*
Allow signals to be used for certain sprite properties.
David Thompson
2013-11-30
1
-6
/
+7
*
Add signal-ref-maybe procedure.
David Thompson
2013-11-30
1
-1
/
+9
*
Remove stage stuff from game module and use signals.
David Thompson
2013-11-30
2
-89
/
+92
[prev]
[next]