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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Age
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...
*
Update keyboard module to use new signals API.
David Thompson
2013-12-15
1
-19
/
+23
*
Update mouse module to use new signal API.
David Thompson
2013-12-15
1
-14
/
+19
*
Update window module to use new signals API.
David Thompson
2013-12-15
1
-4
/
+7
*
Remove duplicate export of signal-fold.
David Thompson
2013-12-15
1
-1
/
+0
*
Fix signal-do not connection to input signal.
David Thompson
2013-12-15
1
-1
/
+2
*
Reverse arguments to signal-fold proc.
David Thompson
2013-12-15
1
-1
/
+1
*
Fix signal-map not connecting to all input signals.
David Thompson
2013-12-15
1
-4
/
+6
*
Rewrite signals module.
David Thompson
2013-12-15
1
-193
/
+134
*
Remove signal-and and signal-or.
David Thompson
2013-12-12
1
-31
/
+0
*
Add signal-liftn procedure.
David Thompson
2013-12-12
1
-0
/
+9
*
Make init a non-keyword argument in make-signal procedure.
David Thompson
2013-12-12
4
-9
/
+8
*
Add signal-do procedure.
David Thompson
2013-12-11
1
-1
/
+13
*
Open window when (2d window) is imported.
David Thompson
2013-12-03
1
-0
/
+7
*
Change signal-merge to accept an arbitrary amount of signals.
David Thompson
2013-12-03
1
-8
/
+5
*
Add signal-when and signal-unless.
David Thompson
2013-12-02
1
-1
/
+27
*
Explicitly set initial value for time-delay signal.
David Thompson
2013-12-02
1
-0
/
+1
*
Use signal-receive! instead of signal-set! in signal-connect!
David Thompson
2013-12-02
1
-1
/
+1
*
Add clamp procedure.
David Thompson
2013-12-02
1
-1
/
+9
*
Define signal-count in terms of signal-fold.
David Thompson
2013-12-02
1
-4
/
+3
*
Define signal-constant in terms of signal-lift.
David Thompson
2013-12-02
1
-7
/
+5
*
Change parameters for time-interval and time-every.
David Thompson
2013-12-02
1
-9
/
+9
*
Add signal-fold procedure.
David Thompson
2013-12-02
1
-0
/
+10
*
Move event handlers and signals into their own modules.
David Thompson
2013-12-01
4
-70
/
+155
*
Delete obsolete modules.
David Thompson
2013-12-01
4
-454
/
+0
*
Use dynamic-wind in with-window form.
David Thompson
2013-12-01
1
-4
/
+4
*
Add key-directions and key-wasd procedures.
David Thompson
2013-12-01
1
-11
/
+17
*
Add time signals.
David Thompson
2013-12-01
1
-0
/
+49
*
Fix signal coroutine.
David Thompson
2013-12-01
1
-8
/
+3
*
Make signal transformer an optional keyword argument.
David Thompson
2013-12-01
2
-70
/
+80
*
Make signal-set! a coroutine.
David Thompson
2013-12-01
1
-2
/
+8
*
Rename signal-listeners to signal-connectors.
David Thompson
2013-12-01
1
-10
/
+10
*
Add filters to signals to stop propagation.
David Thompson
2013-12-01
1
-6
/
+22
*
Add arrows signal.
David Thompson
2013-12-01
1
-0
/
+12
*
Add signal-lift3 and signal-lift4.
David Thompson
2013-12-01
1
-0
/
+21
*
Refactor game loop code and improve event signals.
David Thompson
2013-12-01
1
-110
/
+96
*
Add with-window form.
David Thompson
2013-11-30
2
-28
/
+43
*
Allow signals to be used for certain sprite properties.
David Thompson
2013-11-30
1
-6
/
+7
*
Add signal-ref-maybe procedure.
David Thompson
2013-11-30
1
-1
/
+9
*
Remove stage stuff from game module and use signals.
David Thompson
2013-11-30
2
-89
/
+92
*
Refactor signals module.
David Thompson
2013-11-29
1
-68
/
+57
*
Add signals module for functional reactive programming.
David Thompson
2013-11-29
1
-0
/
+208
*
Fix emacs hint.
David Thompson
2013-11-08
1
-1
/
+1
*
Fix codefine*.
David Thompson
2013-11-08
1
-6
/
+6
*
Fix exports in stage module.
David Thompson
2013-11-06
1
-2
/
+1
*
Merge game-loop module with game module.
David Thompson
2013-11-04
3
-269
/
+241
*
Add set-stage-scene!
David Thompson
2013-11-03
1
-1
/
+2
*
Pass scene state to all observer event handlers.
David Thompson
2013-11-03
3
-6
/
+11
*
Quit game when scene stack is empty.
David Thompson
2013-11-03
1
-5
/
+10
*
Fix default key-down event.
David Thompson
2013-11-03
1
-1
/
+2
*
Add event observer to scene.
David Thompson
2013-11-03
3
-75
/
+92
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