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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
...
*
Pass scene state to all observer event handlers.
David Thompson
2013-11-03
3
-6
/
+11
*
Quit game when scene stack is empty.
David Thompson
2013-11-03
1
-5
/
+10
*
Fix default key-down event.
David Thompson
2013-11-03
1
-1
/
+2
*
Add event observer to scene.
David Thompson
2013-11-03
3
-75
/
+92
*
Really export scene type tag.
David Thompson
2013-11-03
1
-1
/
+2
*
Add scene name field.
David Thompson
2013-11-03
1
-3
/
+6
*
Remove stage local variables.
David Thompson
2013-11-03
3
-85
/
+52
*
Add observer to stage.
David Thompson
2013-10-30
1
-3
/
+14
*
Rewrite stage variables.
David Thompson
2013-10-30
1
-28
/
+34
*
Use stage agenda.
David Thompson
2013-10-23
1
-5
/
+11
*
Remove debugging statement.
David Thompson
2013-10-23
1
-1
/
+0
*
Use the new scene/stage API.
David Thompson
2013-10-23
3
-224
/
+45
*
Add temporary dummy procedure.
David Thompson
2013-10-23
1
-0
/
+4
*
Add stage module.
David Thompson
2013-10-23
1
-0
/
+160
*
Add scene module.
David Thompson
2013-10-23
1
-0
/
+52
*
Simplify scene stack.
David Thompson
2013-10-23
1
-39
/
+32
*
Add error handling in game loop.
David Thompson
2013-10-23
1
-5
/
+13
*
Move game-fps variable.
David Thompson
2013-10-23
1
-6
/
+2
*
Re-export new procedures from game-loop module.
David Thompson
2013-10-23
1
-0
/
+5
*
Implement game loop pausing.
David Thompson
2013-10-23
1
-6
/
+15
*
Add a paused flag in addition to the running flag.
David Thompson
2013-10-23
2
-9
/
+30
*
Clean up and improve rect API.
David Thompson
2013-10-20
1
-36
/
+61
*
Simplify rect-intersects? procedure.
David Thompson
2013-10-16
1
-8
/
+4
*
Add error handling to ftgl-create-texture-font.
David Thompson
2013-10-11
1
-2
/
+6
*
Move wait procedure into agenda module.
David Thompson
2013-10-06
2
-10
/
+10
*
Clean up docstrings for sprite module.
David Thompson
2013-09-18
2
-14
/
+30
*
Clean up docstrings for texture module.
David Thompson
2013-09-18
1
-2
/
+10
*
Clean up docstrings for game-loop module.
David Thompson
2013-09-15
1
-10
/
+12
*
Clean up docstrings for vector2 module.
David Thompson
2013-09-15
1
-13
/
+13
*
Clean up docstrings for tileset module.
David Thompson
2013-09-15
1
-7
/
+9
*
Clean up docstrings for rect module.
David Thompson
2013-09-15
1
-6
/
+6
*
Clean up docstrings for observer module.
David Thompson
2013-09-15
1
-4
/
+4
*
Clean up docstrings for window module.
David Thompson
2013-09-15
1
-4
/
+3
*
Clean up docstrings for math module.
David Thompson
2013-09-15
1
-6
/
+6
*
Clean up docstrings for helpers module.
David Thompson
2013-09-15
1
-4
/
+3
*
Clean up docstrings in font module.
David Thompson
2013-09-15
1
-2
/
+5
*
Clean up docstrings in coroutine module.
David Thompson
2013-09-15
1
-2
/
+2
*
Clean up docstrings in color module.
David Thompson
2013-09-15
1
-6
/
+9
*
Clean up docstrings for audio module.
David Thompson
2013-09-15
1
-3
/
+3
*
Clean up docstrings for animation module.
David Thompson
2013-09-15
1
-9
/
+9
*
Clean up docstrings for agenda module.
David Thompson
2013-09-15
1
-31
/
+30
*
Clean up docstrings for actions module.
David Thompson
2013-09-15
1
-11
/
+15
*
Rename scene draw and update procedures.
David Thompson
2013-09-15
3
-10
/
+10
*
Animate sprites during game updates instead of on render.
David Thompson
2013-09-15
1
-2
/
+26
*
Add agenda-schedule-interval procedure.
David Thompson
2013-09-15
1
-1
/
+14
*
Clean up parameters referring to old type name.
David Thompson
2013-09-15
1
-28
/
+27
*
Add the playing flag back to animator objects.
David Thompson
2013-09-15
1
-15
/
+13
*
Change animation API.
David Thompson
2013-09-15
2
-80
/
+89
*
Switch back to a simpler method for FPS calculation.
David Thompson
2013-09-14
1
-39
/
+21
*
Start debugging the "spiral of death" issue.
David Thompson
2013-09-13
1
-25
/
+33
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