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Functional reactive game engine for Guile - failed experiment
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2d
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Author
Age
Files
Lines
*
Clean up docstrings for agenda module.
David Thompson
2013-09-15
1
-31
/
+30
*
Clean up docstrings for actions module.
David Thompson
2013-09-15
1
-11
/
+15
*
Rename scene draw and update procedures.
David Thompson
2013-09-15
3
-10
/
+10
*
Animate sprites during game updates instead of on render.
David Thompson
2013-09-15
1
-2
/
+26
*
Add agenda-schedule-interval procedure.
David Thompson
2013-09-15
1
-1
/
+14
*
Clean up parameters referring to old type name.
David Thompson
2013-09-15
1
-28
/
+27
*
Add the playing flag back to animator objects.
David Thompson
2013-09-15
1
-15
/
+13
*
Change animation API.
David Thompson
2013-09-15
2
-80
/
+89
*
Switch back to a simpler method for FPS calculation.
David Thompson
2013-09-14
1
-39
/
+21
*
Start debugging the "spiral of death" issue.
David Thompson
2013-09-13
1
-25
/
+33
*
Add sample/music volume control.
David Thompson
2013-09-13
1
-2
/
+22
*
Open SDL audio when window is opened.
David Thompson
2013-09-11
1
-0
/
+3
*
Add audio module.
David Thompson
2013-09-11
1
-0
/
+80
*
Fix another typo.
David Thompson
2013-09-09
1
-1
/
+17
*
Fix typo.
David Thompson
2013-09-09
1
-1
/
+1
*
Add more vector-friendly procedures to the rect module.
David Thompson
2013-09-08
1
-5
/
+49
*
Export current-fps from game module.
David Thompson
2013-09-08
1
-1
/
+2
*
Create a scene stack interface.
David Thompson
2013-09-06
2
-22
/
+59
*
Add the beginnings of game scene management.
David Thompson
2013-09-06
1
-2
/
+13
*
Create copies of the default events alist for safety.
David Thompson
2013-09-06
1
-2
/
+5
*
Remove all hooks and instead trigger events on the current scene.
David Thompson
2013-09-06
1
-68
/
+60
*
Prevent circular dependency by moving core game data structures to another mo...
David Thompson
2013-09-06
3
-27
/
+145
*
Create observer module.
David Thompson
2013-09-06
1
-0
/
+82
*
Add a *running* flag to the game loop.
David Thompson
2013-09-06
2
-23
/
+37
*
Change window module API.
David Thompson
2013-09-06
1
-19
/
+10
*
Create (2d game) module.
David Thompson
2013-09-06
1
-0
/
+66
*
Revert "Add missing wrappers for glGenTextures and glDeleteTextures."
David Thompson
2013-09-05
1
-23
/
+1
*
Add missing wrappers for glGenTextures and glDeleteTextures.
David Thompson
2013-09-05
1
-1
/
+23
*
Update mvars module.
David Thompson
2013-09-04
2
-89
/
+88
*
Add some documentation.
David Thompson
2013-09-02
2
-2
/
+8
*
Pass along the *repl-stack* fluid so that nested REPLs work right.
David Thompson
2013-09-02
2
-3
/
+7
*
Move both mvars into the repl module.
David Thompson
2013-09-02
2
-32
/
+9
*
Remove frame-sleep and add run-repl.
David Thompson
2013-09-02
1
-8
/
+7
*
Add license info mvars module to give Mark Weaver proper credit.
David Thompson
2013-09-02
1
-0
/
+21
*
Execute REPL thunks in the context of the main game thread.
David Thompson
2013-09-02
2
-24
/
+57
*
Add mvars module.
David Thompson
2013-09-02
1
-0
/
+147
*
Clean up lines longer than 80 characters.
David Thompson
2013-08-29
1
-3
/
+6
*
Fix issue #9.
David Thompson
2013-08-29
1
-3
/
+1
*
Rename apply-color to use-color.
David Thompson
2013-08-27
2
-3
/
+5
*
Add procedures to perform a gl-translate or gl-scale given a vector2 object.
David Thompson
2013-08-27
2
-9
/
+20
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
3
-97
/
+9
*
Create new 2D vector module.
David Thompson
2013-08-27
1
-0
/
+107
*
Create tileset module.
David Thompson
2013-08-26
2
-18
/
+88
*
Make the origin the top-left corner of the window again.
David Thompson
2013-08-26
4
-5
/
+32
*
Merge branch 'master' of github.com:davexunit/guile-2d
David Thompson
2013-08-25
3
-24
/
+47
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*
Tidy up freeimage module.
David Thompson
2013-08-24
1
-21
/
+36
|
*
Throw error if image file does not exist.
David Thompson
2013-08-24
1
-1
/
+7
|
*
Add (ice-9 format) module to imports for freeimage and ftgl
Pieter Slabbert
2013-08-23
2
-2
/
+4
*
|
Fix typo.
David Thompson
2013-08-25
1
-1
/
+1
|
/
*
Flesh out actions module.
David Thompson
2013-08-21
1
-9
/
+112
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