Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Spawn REPL server when game loop starts. | David Thompson | 2013-07-31 | 1 | -0/+3 |
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* | Floor tick-interval since we're dealing with milliseconds and not fractions ↵ | David Thompson | 2013-07-31 | 1 | -1/+1 |
| | | | | of milliseconds. | ||||
* | Add custom REPL server modules. | David Thompson | 2013-07-31 | 2 | -0/+357 |
| | | | | These are slightly modified versions of the ones that come with Guile. | ||||
* | Use weighted average FPS measurement. | David Thompson | 2013-07-31 | 1 | -22/+38 |
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* | Use the current-time argument in time-left. | David Thompson | 2013-07-31 | 1 | -1/+1 |
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* | Improve game loop. | David Thompson | 2013-07-31 | 1 | -18/+16 |
| | | | | Instead of a busy loop that eats all of the CPU, sleep in-between frames when possible. | ||||
* | Only perform sprite rotation math when necessary. | David Thompson | 2013-07-30 | 1 | -28/+57 |
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* | Refactor sprite vertex packing. | David Thompson | 2013-07-29 | 1 | -121/+109 |
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* | Create actions module which only has a lerp action thus far. | David Thompson | 2013-07-29 | 1 | -0/+40 |
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* | Only update sprite vertex list when the sprite is dirty. | David Thompson | 2013-07-29 | 1 | -7/+23 |
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* | Fix figl enum. | David Thompson | 2013-07-28 | 2 | -3/+3 |
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* | Use hooks instead of primitive callback procedures. | David Thompson | 2013-07-28 | 1 | -84/+49 |
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* | Rewrite game loop to use pure functions. | David Thompson | 2013-07-28 | 1 | -34/+37 |
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* | Add rotation and scaling support to sprite batch. | David Thompson | 2013-07-22 | 1 | -17/+36 |
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* | Re-export vector-map and vector-for-each. | David Thompson | 2013-07-22 | 1 | -0/+3 |
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* | Create math module. | David Thompson | 2013-07-22 | 1 | -0/+82 |
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* | Split sprite module into 3 modules. | David Thompson | 2013-07-22 | 3 | -251/+327 |
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* | Add support for colors in a sprite batch. | David Thompson | 2013-07-21 | 1 | -9/+16 |
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* | Use sprite color when rendering without a batch. | David Thompson | 2013-07-21 | 1 | -6/+10 |
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* | rgba->gl-color now returns a vector instead of a list. | David Thompson | 2013-07-21 | 1 | -5/+5 |
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* | Add optional resizable paramter to open-window. | David Thompson | 2013-07-21 | 1 | -16/+18 |
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* | Add additional SDL event handlers. | David Thompson | 2013-07-21 | 1 | -1/+26 |
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* | Remove event-keycode and event-keymods. | David Thompson | 2013-07-21 | 1 | -12/+4 |
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* | Remove input module now that guile-sdl changed their keysym enumeration. | David Thompson | 2013-07-21 | 1 | -288/+0 |
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* | Update sprite module to reflect changes in figl API. | David Thompson | 2013-07-21 | 1 | -6/+7 |
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* | Create gl module. | David Thompson | 2013-07-21 | 1 | -0/+96 |
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* | Update to guile-sdl 0.5.0 API. | David Thompson | 2013-07-21 | 2 | -9/+9 |
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* | Change animation-state type to be immutable. | David Thompson | 2013-07-18 | 1 | -20/+27 |
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* | Create animation type. | David Thompson | 2013-07-17 | 1 | -25/+122 |
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* | Use rgba->gl-color in sprite module. | David Thompson | 2013-07-17 | 1 | -3/+5 |
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* | Add rgba->gl-color procedure. | David Thompson | 2013-07-17 | 1 | -1/+15 |
| | | | | | rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0). | ||||
* | Add window-title and set-window-title! procedures. | David Thompson | 2013-07-17 | 1 | -1/+11 |
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* | Move initialization to it's own procedure. | David Thompson | 2013-07-17 | 1 | -6/+12 |
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* | Add improved coroutine macros. | David Thompson | 2013-07-17 | 1 | -22/+32 |
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* | Add coroutine module for cooperative multi-tasking. | David Thompson | 2013-07-15 | 1 | -0/+73 |
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* | Update the global agenda in the game loop. | David Thompson | 2013-07-15 | 1 | -0/+2 |
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* | Add agenda module for procedure scheduling. | David Thompson | 2013-07-15 | 1 | -0/+182 |
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* | Add docstring for vector-from-polar. | David Thompson | 2013-07-15 | 1 | -0/+1 |
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* | Add vector-from-polar procedure. | David Thompson | 2013-07-15 | 1 | -1/+6 |
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* | Add support for sprites that use texture regions and automatic drawing to a ↵ | David Thompson | 2013-07-06 | 1 | -32/+104 |
| | | | | batch. | ||||
* | Update TODO list. | David Thompson | 2013-07-06 | 1 | -3/+0 |
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* | Add dynamic state to track the current sprite batch. | David Thompson | 2013-07-06 | 1 | -2/+12 |
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* | Change sprite-batch-draw parameter list to use optional keyword arguments. | David Thompson | 2013-07-06 | 1 | -3/+4 |
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* | Deleted texture module and moved contents into sprite module. | David Thompson | 2013-07-06 | 2 | -160/+159 |
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* | Add optional texture coordinate parameters to texture-quad and ↵ | David Thompson | 2013-07-06 | 2 | -11/+13 |
| | | | | sprite-batch-draw. | ||||
* | Fix sprite batch not rendering the correct number of vertices. | David Thompson | 2013-07-06 | 1 | -1/+1 |
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* | Add texture regions. | David Thompson | 2013-07-06 | 1 | -1/+37 |
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* | Create simple sprite batch renderer. | David Thompson | 2013-06-27 | 1 | -1/+116 |
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* | Clean up run-game-loop procedure. | David Thompson | 2013-06-26 | 1 | -3/+3 |
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* | Draw sprites using vertex arrays. | David Thompson | 2013-06-26 | 1 | -19/+84 |
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