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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Author
Age
Files
Lines
*
Fix figl enum.
David Thompson
2013-07-28
2
-3
/
+3
*
Use hooks instead of primitive callback procedures.
David Thompson
2013-07-28
1
-84
/
+49
*
Rewrite game loop to use pure functions.
David Thompson
2013-07-28
1
-34
/
+37
*
Add rotation and scaling support to sprite batch.
David Thompson
2013-07-22
1
-17
/
+36
*
Re-export vector-map and vector-for-each.
David Thompson
2013-07-22
1
-0
/
+3
*
Create math module.
David Thompson
2013-07-22
1
-0
/
+82
*
Split sprite module into 3 modules.
David Thompson
2013-07-22
3
-251
/
+327
*
Add support for colors in a sprite batch.
David Thompson
2013-07-21
1
-9
/
+16
*
Use sprite color when rendering without a batch.
David Thompson
2013-07-21
1
-6
/
+10
*
rgba->gl-color now returns a vector instead of a list.
David Thompson
2013-07-21
1
-5
/
+5
*
Add optional resizable paramter to open-window.
David Thompson
2013-07-21
1
-16
/
+18
*
Add additional SDL event handlers.
David Thompson
2013-07-21
1
-1
/
+26
*
Remove event-keycode and event-keymods.
David Thompson
2013-07-21
1
-12
/
+4
*
Remove input module now that guile-sdl changed their keysym enumeration.
David Thompson
2013-07-21
1
-288
/
+0
*
Update sprite module to reflect changes in figl API.
David Thompson
2013-07-21
1
-6
/
+7
*
Create gl module.
David Thompson
2013-07-21
1
-0
/
+96
*
Update to guile-sdl 0.5.0 API.
David Thompson
2013-07-21
2
-9
/
+9
*
Change animation-state type to be immutable.
David Thompson
2013-07-18
1
-20
/
+27
*
Create animation type.
David Thompson
2013-07-17
1
-25
/
+122
*
Use rgba->gl-color in sprite module.
David Thompson
2013-07-17
1
-3
/
+5
*
Add rgba->gl-color procedure.
David Thompson
2013-07-17
1
-1
/
+15
*
Add window-title and set-window-title! procedures.
David Thompson
2013-07-17
1
-1
/
+11
*
Move initialization to it's own procedure.
David Thompson
2013-07-17
1
-6
/
+12
*
Add improved coroutine macros.
David Thompson
2013-07-17
1
-22
/
+32
*
Add coroutine module for cooperative multi-tasking.
David Thompson
2013-07-15
1
-0
/
+73
*
Update the global agenda in the game loop.
David Thompson
2013-07-15
1
-0
/
+2
*
Add agenda module for procedure scheduling.
David Thompson
2013-07-15
1
-0
/
+182
*
Add docstring for vector-from-polar.
David Thompson
2013-07-15
1
-0
/
+1
*
Add vector-from-polar procedure.
David Thompson
2013-07-15
1
-1
/
+6
*
Add support for sprites that use texture regions and automatic drawing to a b...
David Thompson
2013-07-06
1
-32
/
+104
*
Update TODO list.
David Thompson
2013-07-06
1
-3
/
+0
*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-3
/
+4
*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
/
+159
*
Add optional texture coordinate parameters to texture-quad and sprite-batch-d...
David Thompson
2013-07-06
2
-11
/
+13
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
/
+3
*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
/
+6
*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
/
+13
*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
/
+3
*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
/
+0
*
Change = to equal?
David Thompson
2013-06-25
1
-1
/
+1
*
Create a helpers module for miscellaneous convenient procedures.
David Thompson
2013-06-25
1
-0
/
+37
*
Add mouse-button and keymod enums and a couple of convenience procedures.
David Thompson
2013-06-25
1
-1
/
+37
*
Apply SDL:enum->number on keysyms.
David Thompson
2013-06-25
1
-2
/
+5
*
Create input module with enumeration for keycodes.
David Thompson
2013-06-25
1
-0
/
+265
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