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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Age
Files
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...
*
Remove silly circular import.
David Thompson
2014-02-09
1
-1
/
+0
*
Add define-guardian macro.
David Thompson
2014-02-09
2
-17
/
+30
*
Add new coroutine macro.
David Thompson
2014-02-06
1
-6
/
+12
*
Remove dynamic scoping of agendas.
David Thompson
2014-02-06
5
-87
/
+58
*
Add window-close-hook.
David Thompson
2014-01-26
1
-1
/
+9
*
Remove unused import declarations.
David Thompson
2014-01-26
1
-2
/
+0
*
Move OpenGL viewport settings to game module.
David Thompson
2014-01-26
2
-7
/
+9
*
Move SDL event handling to a separate module.
David Thompson
2014-01-26
5
-28
/
+51
*
Add window-resize-hook.
David Thompson
2014-01-26
1
-1
/
+6
*
Don't export font-ftgl-font procedure.
David Thompson
2014-01-26
1
-1
/
+0
*
Return unspecified value for void audio functions.
David Thompson
2014-01-23
1
-31
/
+55
*
Clean up audio API a bit.
David Thompson
2014-01-22
1
-31
/
+31
*
Initialize audio in audio module instead of window module.
David Thompson
2014-01-22
2
-2
/
+2
*
Remove commented code.
David Thompson
2014-01-13
1
-4
/
+0
*
Fix docstring.
David Thompson
2014-01-13
1
-2
/
+2
*
Run REPL metacommands in the main thread, too.
David Thompson
2014-01-13
1
-1
/
+7
*
Clean up module definition.
David Thompson
2014-01-12
1
-3
/
+1
*
Replace obsolete procedure call with the correct one.
David Thompson
2014-01-12
1
-4
/
+8
*
Clean up custom REPL code.
David Thompson
2014-01-12
1
-15
/
+12
*
Remove unused export.
David Thompson
2014-01-12
1
-2
/
+1
*
Change tick-agenda! and clear-agenda! to take agenda as arg.
David Thompson
2014-01-10
2
-13
/
+4
*
Add mouse move/press/click hooks.
David Thompson
2014-01-09
1
-3
/
+20
*
Add key press/release hooks.
David Thompson
2014-01-09
1
-1
/
+11
*
Fix crash when handling an SDL event.
David Thompson
2014-01-09
1
-1
/
+1
*
Run REPL even when game is paused.
David Thompson
2014-01-09
1
-17
/
+20
*
Add paused-agenda.
David Thompson
2014-01-09
1
-1
/
+7
*
Factor REPL out of main loop.
David Thompson
2014-01-09
2
-34
/
+34
*
Forgot to add fps.scm.
David Thompson
2014-01-09
1
-0
/
+48
*
Move FPS to a module and add accumulator parameter.
David Thompson
2014-01-09
1
-57
/
+30
*
Tweak SDL event handling.
David Thompson
2014-01-07
1
-11
/
+10
*
Make game loop status parameter.
David Thompson
2014-01-07
1
-9
/
+9
*
Make tick-interval a parameter.
David Thompson
2014-01-07
1
-11
/
+13
*
Add draw-hook.
David Thompson
2014-01-07
1
-13
/
+6
*
Update docstrings.
David Thompson
2014-01-07
1
-3
/
+3
*
Use SRFI-26 in agenda module.
David Thompson
2014-01-07
1
-2
/
+3
*
Rename agenda procedures.
David Thompson
2014-01-07
1
-5
/
+5
*
Export agenda variables.
David Thompson
2014-01-07
1
-0
/
+2
*
Add new scheduling procedures and rename existing ones.
David Thompson
2014-01-07
3
-14
/
+25
*
Make the current agenda a parameter.
David Thompson
2014-01-07
1
-18
/
+15
*
Allow signals to be redefined at the REPL and "just work."
David Thompson
2013-12-29
2
-72
/
+91
*
Turn signal objects into doubly-linked list nodes.
David Thompson
2013-12-25
1
-22
/
+35
*
Restructure game callbacks and signals.
David Thompson
2013-12-15
1
-11
/
+7
*
Update time module to use new signals API.
David Thompson
2013-12-15
1
-15
/
+20
*
Update keyboard module to use new signals API.
David Thompson
2013-12-15
1
-19
/
+23
*
Update mouse module to use new signal API.
David Thompson
2013-12-15
1
-14
/
+19
*
Update window module to use new signals API.
David Thompson
2013-12-15
1
-4
/
+7
*
Remove duplicate export of signal-fold.
David Thompson
2013-12-15
1
-1
/
+0
*
Fix signal-do not connection to input signal.
David Thompson
2013-12-15
1
-1
/
+2
*
Reverse arguments to signal-fold proc.
David Thompson
2013-12-15
1
-1
/
+1
*
Fix signal-map not connecting to all input signals.
David Thompson
2013-12-15
1
-4
/
+6
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