Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Open SDL audio when window is opened. | David Thompson | 2013-09-11 | 1 | -0/+3 |
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* | Change window module API. | David Thompson | 2013-09-06 | 1 | -19/+10 |
| | | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects. | ||||
* | Make the origin the top-left corner of the window again. | David Thompson | 2013-08-26 | 1 | -1/+1 |
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* | Change origin to bottom-left corner of window. | David Thompson | 2013-08-17 | 1 | -1/+1 |
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* | Init SDL when window module is loaded instead of needing an explicit init call. | David Thompson | 2013-08-15 | 1 | -8/+4 |
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* | Add optional resizable paramter to open-window. | David Thompson | 2013-07-21 | 1 | -16/+18 |
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* | Update to guile-sdl 0.5.0 API. | David Thompson | 2013-07-21 | 1 | -2/+2 |
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* | Add window-title and set-window-title! procedures. | David Thompson | 2013-07-17 | 1 | -1/+11 |
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* | Move initialization to it's own procedure. | David Thompson | 2013-07-17 | 1 | -6/+12 |
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* | Enable unicode characters in SDL. | David Thompson | 2013-06-25 | 1 | -1/+3 |
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* | Add close-window procedure. | David Thompson | 2013-06-16 | 1 | -1/+7 |
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* | Add window module. | David Thompson | 2013-06-16 | 1 | -0/+46 |