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* Use dynamic-wind in with-window form.David Thompson2013-12-011-4/+4
| | | | * 2d/window.scm (with-window): Use dynamic-wind.
* Add with-window form.David Thompson2013-11-301-10/+36
| | | | | | | | | * 2d/window.scm (<window>): New record type. (open-window): Use window object. (close-window): Change docstring. * 2d/game.scm (<game>, make-game): Remove window properties. (run-game): Remove window logic.
* Clean up docstrings for window module.David Thompson2013-09-151-4/+3
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* Open SDL audio when window is opened.David Thompson2013-09-111-0/+3
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* Change window module API.David Thompson2013-09-061-19/+10
| | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects.
* Make the origin the top-left corner of the window again.David Thompson2013-08-261-1/+1
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* Change origin to bottom-left corner of window.David Thompson2013-08-171-1/+1
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* Init SDL when window module is loaded instead of needing an explicit init call.David Thompson2013-08-151-8/+4
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* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
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* Update to guile-sdl 0.5.0 API.David Thompson2013-07-211-2/+2
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* Add window-title and set-window-title! procedures.David Thompson2013-07-171-1/+11
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* Move initialization to it's own procedure.David Thompson2013-07-171-6/+12
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* Enable unicode characters in SDL.David Thompson2013-06-251-1/+3
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* Add close-window procedure.David Thompson2013-06-161-1/+7
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* Add window module.David Thompson2013-06-161-0/+46