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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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2d
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window.scm
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Author
Age
Files
Lines
*
Make init a non-keyword argument in make-signal procedure.
David Thompson
2013-12-12
1
-1
/
+1
*
Open window when (2d window) is imported.
David Thompson
2013-12-03
1
-0
/
+7
*
Move event handlers and signals into their own modules.
David Thompson
2013-12-01
1
-0
/
+12
*
Use dynamic-wind in with-window form.
David Thompson
2013-12-01
1
-4
/
+4
*
Add with-window form.
David Thompson
2013-11-30
1
-10
/
+36
*
Clean up docstrings for window module.
David Thompson
2013-09-15
1
-4
/
+3
*
Open SDL audio when window is opened.
David Thompson
2013-09-11
1
-0
/
+3
*
Change window module API.
David Thompson
2013-09-06
1
-19
/
+10
*
Make the origin the top-left corner of the window again.
David Thompson
2013-08-26
1
-1
/
+1
*
Change origin to bottom-left corner of window.
David Thompson
2013-08-17
1
-1
/
+1
*
Init SDL when window module is loaded instead of needing an explicit init call.
David Thompson
2013-08-15
1
-8
/
+4
*
Add optional resizable paramter to open-window.
David Thompson
2013-07-21
1
-16
/
+18
*
Update to guile-sdl 0.5.0 API.
David Thompson
2013-07-21
1
-2
/
+2
*
Add window-title and set-window-title! procedures.
David Thompson
2013-07-17
1
-1
/
+11
*
Move initialization to it's own procedure.
David Thompson
2013-07-17
1
-6
/
+12
*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
/
+3
*
Add close-window procedure.
David Thompson
2013-06-16
1
-1
/
+7
*
Add window module.
David Thompson
2013-06-16
1
-0
/
+46