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path: root/2d/window.scm
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* Add window-projection signal.David Thompson2014-02-151-0/+8
* Add window-close-hook.David Thompson2014-01-261-1/+9
* Move OpenGL viewport settings to game module.David Thompson2014-01-261-7/+2
* Move SDL event handling to a separate module.David Thompson2014-01-261-1/+1
* Add window-resize-hook.David Thompson2014-01-261-1/+6
* Initialize audio in audio module instead of window module.David Thompson2014-01-221-2/+0
* Update window module to use new signals API.David Thompson2013-12-151-4/+7
* Make init a non-keyword argument in make-signal procedure.David Thompson2013-12-121-1/+1
* Open window when (2d window) is imported.David Thompson2013-12-031-0/+7
* Move event handlers and signals into their own modules.David Thompson2013-12-011-0/+12
* Use dynamic-wind in with-window form.David Thompson2013-12-011-4/+4
* Add with-window form.David Thompson2013-11-301-10/+36
* Clean up docstrings for window module.David Thompson2013-09-151-4/+3
* Open SDL audio when window is opened.David Thompson2013-09-111-0/+3
* Change window module API.David Thompson2013-09-061-19/+10
* Make the origin the top-left corner of the window again.David Thompson2013-08-261-1/+1
* Change origin to bottom-left corner of window.David Thompson2013-08-171-1/+1
* Init SDL when window module is loaded instead of needing an explicit init call.David Thompson2013-08-151-8/+4
* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
* Update to guile-sdl 0.5.0 API.David Thompson2013-07-211-2/+2
* Add window-title and set-window-title! procedures.David Thompson2013-07-171-1/+11
* Move initialization to it's own procedure.David Thompson2013-07-171-6/+12
* Enable unicode characters in SDL.David Thompson2013-06-251-1/+3
* Add close-window procedure.David Thompson2013-06-161-1/+7
* Add window module.David Thompson2013-06-161-0/+46