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wip-fast-vectors
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Functional reactive game engine for Guile - failed experiment
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path:
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2d
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texture.scm
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*
Remove reference to pixel-format* enum.
David Thompson
2013-08-14
1
-2
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+2
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*
Move gl.scm to wrappers subdirectory.
David Thompson
2013-08-14
1
-1
/
+1
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*
Ensure that all texture objects are added to the texture guardian.
David Thompson
2013-08-04
1
-8
/
+11
|
*
Refactor <texture-region> into <texture>.
David Thompson
2013-08-02
1
-71
/
+73
|
*
Fix figl enum.
David Thompson
2013-07-28
1
-1
/
+1
|
*
Split sprite module into 3 modules.
David Thompson
2013-07-22
1
-0
/
+178
|
*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
1
-153
/
+0
|
*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
1
-5
/
+6
|
|
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sprite-batch-draw.
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
|
*
Reap OpenGL textures when texture objects are GC'd.
David Thompson
2013-06-23
1
-3
/
+22
|
*
Add support for creating textures from RGB and RGBA surfaces.
David Thompson
2013-06-16
1
-3
/
+12
|
*
Add a color parameter to texture-quad.
David Thompson
2013-06-16
1
-1
/
+2
|
*
Change gl-tex-parameter to gl-texture-parameter.
David Thompson
2013-06-13
1
-15
/
+15
|
*
Add texture module.
David Thompson
2013-06-12
1
-0
/
+87