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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
root
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2d
/
texture.scm
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Age
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*
Throw error if image file does not exist.
David Thompson
2013-08-24
1
-1
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+7
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*
Use GL_NEAREST method for texture scaling.
David Thompson
2013-08-18
1
-2
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+4
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*
Change origin to bottom-left corner of window.
David Thompson
2013-08-17
1
-1
/
+0
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*
Flip freeimage bitmaps vertically because the y-axis is the reverse of what ↵
David Thompson
2013-08-15
1
-4
/
+9
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we want.
*
Use freeimage for texture loading.
David Thompson
2013-08-14
1
-21
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+17
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*
Remove reference to pixel-format* enum.
David Thompson
2013-08-14
1
-2
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+2
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*
Move gl.scm to wrappers subdirectory.
David Thompson
2013-08-14
1
-1
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+1
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*
Ensure that all texture objects are added to the texture guardian.
David Thompson
2013-08-04
1
-8
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+11
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*
Refactor <texture-region> into <texture>.
David Thompson
2013-08-02
1
-71
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+73
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*
Fix figl enum.
David Thompson
2013-07-28
1
-1
/
+1
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*
Split sprite module into 3 modules.
David Thompson
2013-07-22
1
-0
/
+178
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*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
1
-153
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+0
|
*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
1
-5
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+6
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sprite-batch-draw.
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
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*
Reap OpenGL textures when texture objects are GC'd.
David Thompson
2013-06-23
1
-3
/
+22
|
*
Add support for creating textures from RGB and RGBA surfaces.
David Thompson
2013-06-16
1
-3
/
+12
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*
Add a color parameter to texture-quad.
David Thompson
2013-06-16
1
-1
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+2
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*
Change gl-tex-parameter to gl-texture-parameter.
David Thompson
2013-06-13
1
-15
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+15
|
*
Add texture module.
David Thompson
2013-06-12
1
-0
/
+87