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path: root/2d/texture.scm
Commit message (Expand)AuthorAgeFilesLines
* Use GL_NEAREST method for texture scaling.David Thompson2013-08-181-2/+4
* Change origin to bottom-left corner of window.David Thompson2013-08-171-1/+0
* Flip freeimage bitmaps vertically because the y-axis is the reverse of what w...David Thompson2013-08-151-4/+9
* Use freeimage for texture loading.David Thompson2013-08-141-21/+17
* Remove reference to pixel-format* enum.David Thompson2013-08-141-2/+2
* Move gl.scm to wrappers subdirectory.David Thompson2013-08-141-1/+1
* Ensure that all texture objects are added to the texture guardian.David Thompson2013-08-041-8/+11
* Refactor <texture-region> into <texture>.David Thompson2013-08-021-71/+73
* Fix figl enum.David Thompson2013-07-281-1/+1
* Split sprite module into 3 modules.David Thompson2013-07-221-0/+178
* Deleted texture module and moved contents into sprite module.David Thompson2013-07-061-153/+0
* Add optional texture coordinate parameters to texture-quad and sprite-batch-d...David Thompson2013-07-061-5/+6
* Add texture regions.David Thompson2013-07-061-1/+37
* Reap OpenGL textures when texture objects are GC'd.David Thompson2013-06-231-3/+22
* Add support for creating textures from RGB and RGBA surfaces.David Thompson2013-06-161-3/+12
* Add a color parameter to texture-quad.David Thompson2013-06-161-1/+2
* Change gl-tex-parameter to gl-texture-parameter.David Thompson2013-06-131-15/+15
* Add texture module.David Thompson2013-06-121-0/+87