Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Delete obsolete modules. | David Thompson | 2013-12-01 | 1 | -132/+0 |
| | | | | | | | * 2d/actions.scm: Delete it. * 2d/observer.scm: Delete it. * 2d/scene.scm: Delete it. * 2d/stage.scm: Delete it. | ||||
* | Fix exports in stage module. | David Thompson | 2013-11-06 | 1 | -2/+1 |
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* | Add set-stage-scene! | David Thompson | 2013-11-03 | 1 | -1/+2 |
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* | Pass scene state to all observer event handlers. | David Thompson | 2013-11-03 | 1 | -2/+6 |
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* | Add event observer to scene. | David Thompson | 2013-11-03 | 1 | -1/+1 |
| | | | | | Some convenient default events are provided to make quitting the game easy for new developers. | ||||
* | Remove stage local variables. | David Thompson | 2013-11-03 | 1 | -83/+24 |
| | | | | | Use an the scene initialization thunk to return the needed game state instead. | ||||
* | Add observer to stage. | David Thompson | 2013-10-30 | 1 | -3/+14 |
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* | Rewrite stage variables. | David Thompson | 2013-10-30 | 1 | -28/+34 |
| | | | | | Stage variables now act a lot like parameters and their initial values are lazily evaluated. | ||||
* | Use stage agenda. | David Thompson | 2013-10-23 | 1 | -5/+11 |
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* | Add temporary dummy procedure. | David Thompson | 2013-10-23 | 1 | -0/+4 |
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* | Add stage module. | David Thompson | 2013-10-23 | 1 | -0/+160 |