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path: root/2d/sprite.scm
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* Create animation type.David Thompson2013-07-171-25/+122
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* Use rgba->gl-color in sprite module.David Thompson2013-07-171-3/+5
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* Add support for sprites that use texture regions and automatic drawing to a ↵David Thompson2013-07-061-32/+104
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* Update TODO list.David Thompson2013-07-061-3/+0
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* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12
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* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-3/+4
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* Deleted texture module and moved contents into sprite module.David Thompson2013-07-061-7/+159
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* Add optional texture coordinate parameters to texture-quad and ↵David Thompson2013-07-061-6/+7
| | | | sprite-batch-draw.
* Fix sprite batch not rendering the correct number of vertices.David Thompson2013-07-061-1/+1
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* Create simple sprite batch renderer.David Thompson2013-06-271-1/+116
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* Draw sprites using vertex arrays.David Thompson2013-06-261-19/+84
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* Add anchor property to sprite object.David Thompson2013-06-231-10/+21
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* Use a vector for sprite scale.David Thompson2013-06-231-19/+11
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* Use a vector for sprite position.David Thompson2013-06-231-13/+12
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* Use keyword arguments in make-sprite and load-sprite.David Thompson2013-06-231-5/+7
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* Add default sprite arguments to load-sprite.David Thompson2013-06-231-7/+9
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* Fix sprite default scale values.David Thompson2013-06-161-1/+1
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* Fix sprite comment.David Thompson2013-06-161-2/+2
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* Add a make-sprite procedure with keyword arguments.David Thompson2013-06-161-2/+6
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* Add color property to <sprite>.David Thompson2013-06-161-6/+11
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* Add basic docstrings to sprite module.David Thompson2013-06-121-0/+3
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* Add sprite module.David Thompson2013-06-121-0/+72