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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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2d
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sprite.scm
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Author
Age
Files
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*
Use rgba->gl-color in sprite module.
David Thompson
2013-07-17
1
-3
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+5
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*
Add support for sprites that use texture regions and automatic drawing to a ↵
David Thompson
2013-07-06
1
-32
/
+104
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batch.
*
Update TODO list.
David Thompson
2013-07-06
1
-3
/
+0
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*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
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*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-3
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+4
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*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
1
-7
/
+159
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*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
1
-6
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+7
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sprite-batch-draw.
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
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*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
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*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
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*
Add anchor property to sprite object.
David Thompson
2013-06-23
1
-10
/
+21
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*
Use a vector for sprite scale.
David Thompson
2013-06-23
1
-19
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+11
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*
Use a vector for sprite position.
David Thompson
2013-06-23
1
-13
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+12
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*
Use keyword arguments in make-sprite and load-sprite.
David Thompson
2013-06-23
1
-5
/
+7
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*
Add default sprite arguments to load-sprite.
David Thompson
2013-06-23
1
-7
/
+9
|
*
Fix sprite default scale values.
David Thompson
2013-06-16
1
-1
/
+1
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*
Fix sprite comment.
David Thompson
2013-06-16
1
-2
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+2
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*
Add a make-sprite procedure with keyword arguments.
David Thompson
2013-06-16
1
-2
/
+6
|
*
Add color property to <sprite>.
David Thompson
2013-06-16
1
-6
/
+11
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*
Add basic docstrings to sprite module.
David Thompson
2013-06-12
1
-0
/
+3
|
*
Add sprite module.
David Thompson
2013-06-12
1
-0
/
+72