| Commit message (Collapse) | Author | Age | Files | Lines |
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* 2d/agenda.scm (current-agenda): New variable.
(with-agenda): New macro.
(agenda-time, tick-agenda!, clear-agenda!, schedule)
(schedule-interval, schedule-each, wait): Remove agenda parameter.
* 2d/game.scm (game-agenda): Delete it.
(update): Tick current agenda.
* 2d/helpers.scm (define-guardian): Remove agenda argument.
* 2d/repl.scm (start-2d-repl): Remove agenda argument to schedule-each.
* 2d/signal.scm (signal-sample, signal-delay, signal-throttle): Remove
agenda parameter.
* 2d/sprite.scm:
* examples/common.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm: Remove mention of game-agenda.
* README.org: Update example snippets.
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* 2d/sprite.scm (sprite-shader): Set to #f initially.
(enable-sprites): New procedure.
* 2d/common.scm: Enable sprites.
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* 2d/font.scm: Import (2d signal).
* 2d/game.scm: Import (2d signal).
* 2d/sprite.scm: Import (2d signal).
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* 2d/sprite.scm (make-anchor): Delete it.
* 2d/texture.scm (anchor-texture): New procedure.
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* 2d/sprite.scm: Reindent file.
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* 2d/sprite.scm (sprite-vertex, sprite-vertex-size, x-offset, s-offset,
pack-sprite-vertices, draw-sprite-vertices): Delete.
(update-sprite-vertices!): Use 'pack-texture-vertices'.
(make-sprite): Use 'texture-vertex'.
(draw-sprite): Use 'draw-texture-vertices'.
* 2d/texture.scm (texture-vertex, texture-vertex-size, x-offset,
s-offset, pack-texture-vertices, draw-texture-vertices): New variables.
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* 2d/sprite.scm: (sprite-vertex): Remove color vertex.
(r-offset): Delete it.
(pack-sprite-vertices): Remove logic moved to shader.
(draw-sprite-vertices): Remove color vertex array rendering.
(sprite-shader): New variable.
(<sprite>): Remove dirty field and adjust setters.
(make-anchor): New procedure.
(update-sprite-vertices!): Use new 'pack-sprite-vertices'.
(make-sprite): Use 'make-anchor' and 'update-sprite-vertices!'.
(dirty-sprite-setter): Delete it.
(load-sprite): Formatting.
(sprite-animation-texture): Delete it.
(drawable-texture): New procedure.
(sprite-texture): Extract body to 'drawable-texture'.
(sprite-anchor-vector): Delete it.
(set-sprite-anchor!): Reimplemented.
(update-sprite-animator!): Update vertices.
(draw-sprite): Use shader program.
(<sprite-batch>, make-sprite-batch, sprite-batch?,
sprite-batch-max-size, sprite-batch-size, set-sprite-batch-size!,
sprite-batch-texture, set-sprite-batch-texture!,
sprite-batch-vertices, sprite-batch-draw, with-sprite-batch): Delete
all sprite batch code.
* data/Makefile.am (shadersdir, shaders_DATA): New variables.
* data/shaders/sprite-fragment.glsl: New shader.
* data/shaders/sprite-vertex.glsl: New shader.
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* 2d/agenda.scm: (*global-agenda*, current-agenda, with-agenda): Delete.
(agenda?, agenda-time): Export.
(schedule-every, schedule-each): Rename schedule-every to
schedule-each.
(schedule-next): Delete.
* 2d/game.scm: (game-agenda): New variable.
(update): Tick game-agenda.
* 2d/repl.scm: Use new agenda API.
* 2d/sprite.scm: Use new agenda API.
* 2d/time.scm: (time-every, time-each, time-delay): Change signature and
use new agenda API.
* examples/coroutine.scm: Use new agenda API.
* examples/particles.scm: Use new agenda API.
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* 2d/agenda.scm (agenda-schedule, schedule): Rename.
(agenda-schedule-interval, schedule-interval): Rename.
(schedule-next, schedule-every): New procedures.
* 2d/sprite.scm: Use schedule-every.
* 2d/time.scm (time-every): Use schedule-interval.
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* 2d/sprite.scm (update-sprite-vertices!)
(draw-sprite-batched): Use signals.
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Frame rate is independent of the update rate, so the old way didn't
make sense.
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This should have been broken into more commits, but here we are:
Rename <animation-state> to <animator>. Better name, less verbose.
Make animators mutable because it makes more sense than when
animation-states where immutable.
Update sprite module to reflect the animation API changes.
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draw-sprite-vertices was drawing the entire vertex array rather than
only drawing the amount specified in the size argument.
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batch.
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sprite-batch-draw.
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