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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
root
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2d
/
sprite.scm
Commit message (
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)
Author
Age
Files
Lines
*
Make sprites immutable.
David Thompson
2014-05-07
1
-16
/
+14
*
Add current-agenda parameter.
David Thompson
2014-05-04
1
-4
/
+2
*
Don't load sprite shaders upon importing (2d sprite) module.
David Thompson
2014-03-29
1
-7
/
+13
*
Replace figl with the new guile-opengl official release.
David Thompson
2014-03-23
1
-2
/
+2
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-8
/
+8
*
Import new signal module
David Thompson
2014-02-17
1
-1
/
+1
*
Move texture anchor procedure.
David Thompson
2014-02-16
1
-14
/
+2
*
Formatting cleanup.
David Thompson
2014-02-16
1
-15
/
+15
*
Change sprite-vertex to texture-vertex.
David Thompson
2014-02-16
1
-46
/
+3
*
Use GLSL shaders for sprites.
David Thompson
2014-02-16
1
-278
/
+105
*
Remove dynamic scoping of agendas.
David Thompson
2014-02-06
1
-1
/
+2
*
Add new scheduling procedures and rename existing ones.
David Thompson
2014-01-07
1
-1
/
+1
*
Allow signals to be used for certain sprite properties.
David Thompson
2013-11-30
1
-6
/
+7
*
Clean up docstrings for sprite module.
David Thompson
2013-09-18
1
-13
/
+29
*
Animate sprites during game updates instead of on render.
David Thompson
2013-09-15
1
-2
/
+26
*
Change animation API.
David Thompson
2013-09-15
1
-21
/
+19
*
Clean up lines longer than 80 characters.
David Thompson
2013-08-29
1
-3
/
+6
*
Fix issue #9.
David Thompson
2013-08-29
1
-3
/
+1
*
Replace old vector module with new vector2 module.
David Thompson
2013-08-27
1
-6
/
+8
*
Fix typo.
David Thompson
2013-08-25
1
-1
/
+1
*
Use new color module.
David Thompson
2013-08-17
1
-7
/
+7
*
Move gl.scm to wrappers subdirectory.
David Thompson
2013-08-14
1
-1
/
+1
*
Whitespace.
David Thompson
2013-08-02
1
-2
/
+0
*
Refactor pack-sprite-vertices.
David Thompson
2013-08-02
1
-52
/
+36
*
Refactor sprite vertex array rendering procedures.
David Thompson
2013-08-02
1
-65
/
+38
*
Simplify sprite module now that textures and texture regions are a unified type.
David Thompson
2013-08-02
1
-69
/
+27
*
Only perform sprite rotation math when necessary.
David Thompson
2013-07-30
1
-28
/
+57
*
Refactor sprite vertex packing.
David Thompson
2013-07-29
1
-121
/
+109
*
Only update sprite vertex list when the sprite is dirty.
David Thompson
2013-07-29
1
-7
/
+23
*
Fix figl enum.
David Thompson
2013-07-28
1
-2
/
+2
*
Add rotation and scaling support to sprite batch.
David Thompson
2013-07-22
1
-17
/
+36
*
Split sprite module into 3 modules.
David Thompson
2013-07-22
1
-251
/
+38
*
Add support for colors in a sprite batch.
David Thompson
2013-07-21
1
-9
/
+16
*
Use sprite color when rendering without a batch.
David Thompson
2013-07-21
1
-6
/
+10
*
Update sprite module to reflect changes in figl API.
David Thompson
2013-07-21
1
-6
/
+7
*
Change animation-state type to be immutable.
David Thompson
2013-07-18
1
-20
/
+27
*
Create animation type.
David Thompson
2013-07-17
1
-25
/
+122
*
Use rgba->gl-color in sprite module.
David Thompson
2013-07-17
1
-3
/
+5
*
Add support for sprites that use texture regions and automatic drawing to a b...
David Thompson
2013-07-06
1
-32
/
+104
*
Update TODO list.
David Thompson
2013-07-06
1
-3
/
+0
*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
1
-3
/
+4
*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
1
-7
/
+159
*
Add optional texture coordinate parameters to texture-quad and sprite-batch-d...
David Thompson
2013-07-06
1
-6
/
+7
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
*
Add anchor property to sprite object.
David Thompson
2013-06-23
1
-10
/
+21
*
Use a vector for sprite scale.
David Thompson
2013-06-23
1
-19
/
+11
*
Use a vector for sprite position.
David Thompson
2013-06-23
1
-13
/
+12
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