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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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signals.scm
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Author
Age
Files
Lines
*
Add signal-do procedure.
David Thompson
2013-12-11
1
-1
/
+13
*
Change signal-merge to accept an arbitrary amount of signals.
David Thompson
2013-12-03
1
-8
/
+5
*
Add signal-when and signal-unless.
David Thompson
2013-12-02
1
-1
/
+27
*
Use signal-receive! instead of signal-set! in signal-connect!
David Thompson
2013-12-02
1
-1
/
+1
*
Define signal-count in terms of signal-fold.
David Thompson
2013-12-02
1
-4
/
+3
*
Define signal-constant in terms of signal-lift.
David Thompson
2013-12-02
1
-7
/
+5
*
Add signal-fold procedure.
David Thompson
2013-12-02
1
-0
/
+10
*
Fix signal coroutine.
David Thompson
2013-12-01
1
-8
/
+3
*
Make signal transformer an optional keyword argument.
David Thompson
2013-12-01
1
-66
/
+76
*
Make signal-set! a coroutine.
David Thompson
2013-12-01
1
-2
/
+8
*
Rename signal-listeners to signal-connectors.
David Thompson
2013-12-01
1
-10
/
+10
*
Add filters to signals to stop propagation.
David Thompson
2013-12-01
1
-6
/
+22
*
Add signal-lift3 and signal-lift4.
David Thompson
2013-12-01
1
-0
/
+21
*
Add signal-ref-maybe procedure.
David Thompson
2013-11-30
1
-1
/
+9
*
Remove stage stuff from game module and use signals.
David Thompson
2013-11-30
1
-18
/
+18
*
Refactor signals module.
David Thompson
2013-11-29
1
-68
/
+57
*
Add signals module for functional reactive programming.
David Thompson
2013-11-29
1
-0
/
+208