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path: root/2d/signals.scm
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* Remove signal-and and signal-or.David Thompson2013-12-121-31/+0
* Add signal-liftn procedure.David Thompson2013-12-121-0/+9
* Make init a non-keyword argument in make-signal procedure.David Thompson2013-12-121-5/+4
* Add signal-do procedure.David Thompson2013-12-111-1/+13
* Change signal-merge to accept an arbitrary amount of signals.David Thompson2013-12-031-8/+5
* Add signal-when and signal-unless.David Thompson2013-12-021-1/+27
* Use signal-receive! instead of signal-set! in signal-connect!David Thompson2013-12-021-1/+1
* Define signal-count in terms of signal-fold.David Thompson2013-12-021-4/+3
* Define signal-constant in terms of signal-lift.David Thompson2013-12-021-7/+5
* Add signal-fold procedure.David Thompson2013-12-021-0/+10
* Fix signal coroutine.David Thompson2013-12-011-8/+3
* Make signal transformer an optional keyword argument.David Thompson2013-12-011-66/+76
* Make signal-set! a coroutine.David Thompson2013-12-011-2/+8
* Rename signal-listeners to signal-connectors.David Thompson2013-12-011-10/+10
* Add filters to signals to stop propagation.David Thompson2013-12-011-6/+22
* Add signal-lift3 and signal-lift4.David Thompson2013-12-011-0/+21
* Add signal-ref-maybe procedure.David Thompson2013-11-301-1/+9
* Remove stage stuff from game module and use signals.David Thompson2013-11-301-18/+18
* Refactor signals module.David Thompson2013-11-291-68/+57
* Add signals module for functional reactive programming.David Thompson2013-11-291-0/+208