Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make signal transformer an optional keyword argument. | David Thompson | 2013-12-01 | 1 | -66/+76 |
| | | | | | | * 2d/signals.scm (make-signal): Make transformer optional. (signal-identity): Delete it. (signal-*): Use new constructor. | ||||
* | Make signal-set! a coroutine. | David Thompson | 2013-12-01 | 1 | -2/+8 |
| | | | | | * 2d/signals.el (signal-set!): Make coroutine. (signal-set-and-propagate!): New procedure. | ||||
* | Rename signal-listeners to signal-connectors. | David Thompson | 2013-12-01 | 1 | -10/+10 |
| | | | | * 2d/signals.scm: Replace "listeners" with "connectors". | ||||
* | Add filters to signals to stop propagation. | David Thompson | 2013-12-01 | 1 | -6/+22 |
| | | | | | * 2d/signals.scm (signal-filter, signal-keep?, signal-receive!): New procedures. | ||||
* | Add signal-lift3 and signal-lift4. | David Thompson | 2013-12-01 | 1 | -0/+21 |
| | | | | * 2d/signals.scm (signal-lift3, signal-lift4): New procedures. | ||||
* | Add signal-ref-maybe procedure. | David Thompson | 2013-11-30 | 1 | -1/+9 |
| | | | | * 2d/signals.scm (signal-ref-maybe): New procedure. | ||||
* | Remove stage stuff from game module and use signals. | David Thompson | 2013-11-30 | 1 | -18/+18 |
| | | | | Moving my work to another machine so this commit is ugly. | ||||
* | Refactor signals module. | David Thompson | 2013-11-29 | 1 | -68/+57 |
| | | | | * 2d/signals.scm: Refactor. | ||||
* | Add signals module for functional reactive programming. | David Thompson | 2013-11-29 | 1 | -0/+208 |
* 2d/signals.scm: New module. |