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Functional reactive game engine for Guile - failed experiment
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2d
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shader.scm
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Age
Files
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*
Replace vector2 module with a more generic vector module.
David Thompson
2014-06-07
1
-2
/
+10
*
Rename, unexport, and memoize shader-program-attribute-location.
David Thompson
2014-05-22
1
-5
/
+7
*
Memoize uniform-location.
David Thompson
2014-05-22
1
-6
/
+7
*
Add load-shader-program procedure.
David Thompson
2014-05-22
1
-0
/
+5
*
Add explicit vertex/fragment shader parameters to make-shader-program.
David Thompson
2014-05-22
1
-3
/
+18
*
Add shader-program-attribute-location procedure.
David Thompson
2014-04-21
1
-0
/
+6
*
Export shader-program-id procedure.
David Thompson
2014-04-21
1
-0
/
+1
*
Replace figl with the new guile-opengl official release.
David Thompson
2014-03-23
1
-2
/
+2
*
Change license to GPLv3+.
David Thompson
2014-03-08
1
-0
/
+17
*
Throw error if shader file does not exist.
David Thompson
2014-02-16
1
-1
/
+3
*
Use vec2 instead of vec4 for vector2 uniforms.
David Thompson
2014-02-16
1
-4
/
+1
*
Add 4x4 transformation matrix module.
David Thompson
2014-02-15
1
-0
/
+9
*
Add shader module.
David Thompson
2014-02-09
1
-0
/
+268