Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Rename, unexport, and memoize shader-program-attribute-location. | David Thompson | 2014-05-22 | 1 | -5/+7 |
* | Memoize uniform-location. | David Thompson | 2014-05-22 | 1 | -6/+7 |
* | Add load-shader-program procedure. | David Thompson | 2014-05-22 | 1 | -0/+5 |
* | Add explicit vertex/fragment shader parameters to make-shader-program. | David Thompson | 2014-05-22 | 1 | -3/+18 |
* | Add shader-program-attribute-location procedure. | David Thompson | 2014-04-21 | 1 | -0/+6 |
* | Export shader-program-id procedure. | David Thompson | 2014-04-21 | 1 | -0/+1 |
* | Replace figl with the new guile-opengl official release. | David Thompson | 2014-03-23 | 1 | -2/+2 |
* | Change license to GPLv3+. | David Thompson | 2014-03-08 | 1 | -0/+17 |
* | Throw error if shader file does not exist. | David Thompson | 2014-02-16 | 1 | -1/+3 |
* | Use vec2 instead of vec4 for vector2 uniforms. | David Thompson | 2014-02-16 | 1 | -4/+1 |
* | Add 4x4 transformation matrix module. | David Thompson | 2014-02-15 | 1 | -0/+9 |
* | Add shader module. | David Thompson | 2014-02-09 | 1 | -0/+268 |